I simply have put a square shape node onto a scene, and made the physicsBody for the scene be the edge of the screen. I turned on the physics view so you can see all of the physics stuff. The square has a physics body around it, as does the border of the scene. However, when the square runs into the border, nothing happens. The square just passes straight through. Here is how I initialize the square:
let rect1 = CGRect(x: 100, y: 100, width: 50, height: 50)
let square = Square(rect: rect1)
square.fillColor = UIColor.blackColor()
square.zPosition = 200
square.physicsBody = SKPhysicsBody(edgeLoopFromRect: rect1)
square.physicsBody?.allowsRotation = false
square.physicsBody?.affectedByGravity = false
square.physicsBody?.restitution = 0.4
self.addChild(square)
Here is how I initialize the physics body for the scene:
let physicsBody = SKPhysicsBody(edgeLoopFromRect: view.bounds)
self.physicsBody = physicsBody
Very similar code has worked for me on other games, so I am not sure why no collisions happen. Any help is greatly appreciated thanks!
self.physicsBody = SKPhysicsBody(edgeLoopFromRect: self.frame)
– user4233369Optional(2)
Optional(4294967295)
– Kendel