I'm trying to add an Animation to a UIView. The objective of the animation is to "animate" the View appearing on screen (instead of just appearing there).
The animation is all size scaling: start from 5%, go up to 120% and then very quickly back to 100% of the regular scale.
My issue is that the full scale UIView appears very quickly, before the animation starts.
Here's the code:
UIView * myView = [[UIView alloc] initWithFrame:someFrame];
[self.view addSubview:myView];
[self initialAnimationFor:myView];
-(void) initialAnimationFor:(UIView*)pView {
const CFTimeInterval firstDuration = 0.75f;
const CFTimeInterval secondDuration = 0.025f;
const float initialValue = 0.05f;
const float middleValue = 1.20f;
CABasicAnimation * firstAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
firstAnimation.duration = firstDuration;
firstAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
firstAnimation.fromValue = [NSNumber numberWithFloat:initialValue];
firstAnimation.toValue = [NSNumber numberWithFloat:middleValue];
CABasicAnimation * secondAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
secondAnimation.duration = secondDuration;
secondAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
secondAnimation.fromValue = [NSNumber numberWithFloat:middleValue];
secondAnimation.toValue = [NSNumber numberWithFloat:1.0f];
CAAnimationGroup *animationGroup = [CAAnimationGroup new];
animationGroup.duration = firstDuration + secondDuration;
animationGroup.animations = @[firstAnimation, secondAnimation];
[pView.layer addAnimation:animationGroup forKey:nil];
}
Any ideas? Thanks!