I currently stuck on this with a corona app I'm creating.
I have a file structure like below: App -> Classes -> Objects -> Ships
In the App folder is the main.lua, menu.lua, level.lua and Class.lua. In the Classes folder there is Object.lua. In Objects, ship.lua and finally in the Ships are my different ships i.e. player and enemy.
I followed this tutorial and my code is almost completely identical to his (bar player and enemys classes), but still am receiving this error in the Class.lua is
"bad argument #2 to 'setetatable'(nil or table expected)"
The code I receive the error on is
function Class(Super)
Super = Super or Base
local prototype = setmetatable({}, Super) -- receive error here
prototype.class = prototype
prototype.super = Super
prototype.__index = prototype
return prototype
end
Base = Class()
function Base:new(...)
local instance = setmetatable({}, self)
instance:initialize(...)
return instance
end
function Base:initialize() end
function Base:get()
local Instances = self.Instances
if (not Instances[1]) then local obj = self:new() end
return table.remove(Instances, 1)
end
function Base:dispose()
table.insert(self.Instances, self)
end
I've tried changing the classes and changing the "setmetatable({},Super)" to "setmetatable(Super, self), putting all the classes in one file, I've read the lua docs, requiring the Class.lua in the mai, menu and the level.lua etc. and nothing has worked.
Any help would be greatly appreciated.
Thanks