I'm trying to implement chipmunk physics engine for a cocos2d-js game. I'm getting the following error when i run it.
jsb: ERROR: File Y:\Documents\cocos\PrebuiltRuntimeJs\frameworks\js-bindings\bindings\auto\jsb_cocos2dx_auto.cpp: Line: 2143, Function: js_cocos2dx_Node_setPhysicsBody Invalid Native Object JS: D:/PROJECTS/cocos/Sliderule/runtime/win32/../../src/app.js:32:Error: Invalid Native Object
Here is the code i'm working with
`init:function () {
this._super();
var size = cc.winSize;
this.rect1 = new cc.Sprite(res.null_png,cc.rect(0,0, 200, 25));
this.rect1.setColor(cc.color(255,50,50,1));
this.rect1.setPosition(size.width/2, size.height-12.5);
this.rect1._setAnchorX(0.5);
this.rect1._setAnchorY(0.5);
this.rectbody1 = new cp.Body(1,cp.momentForBox(1,this.rect1.getContentSize().width, this.rect1.getContentSize().height));
this.rectbody1.p = cc.p(size.width/2, size.height-12.5);
this.space.addBody(this.rectbody1);
this.rectshape1 = new cp.BoxShape(this.rectbody1, this.rect1.getContentSize().width - 14, this.rect1.getContentSize().height);
this.space.addShape(this.rectshape1);
this.rect1.setPhysicsBody(this.rectbody1);
this.addChild(this.rect1,1);
`
I get the problem when setting the body to the sprite. Thanks in Advance.