While initializing scene I enable physics debug draw using:
getPhysicsWorld()->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_ALL);
Then I add a sprite with physics body and add the sprite to the scene. Then I move the scene, f.e. by doing the following in the scene init method:
this->runAction(MoveBy::create(2, Vec2(200, 0)));
As a result I get incorrect behavior of physics debug objects - all the children of the scene move correctly except physics debug figures. I've captured video of what's happening: https://streamable.com/hd6yz
Thank you!