I am a complete new user to libgdx and am looking to use it to write a simple card game.
I want to be able to flip my cards over to reveal them, in the same way as this example from Google shows.
http://developer.android.com/training/animation/cardflip.html
However, my game is only 2D so i can't find a command that will do this. I've found a suggestion on stack overflow which might work, but i don't think it will give a sense of perspective/depth when the card is turned.
Libgdx rotate an actor on its Y axis
Am i going to have to somehow use a 3D library for this part of the game? It seems a bit overkill. Or is it possible to combine some part of the android SDK animation code within a libgdx game?