I have created a cube (skybox) that uses different materials for each side. There is no problem with that using MeshFaceMaterial
:
var imagePrefix = "images-nissan/pano_";
var imageDirections = ["xpos", "xneg", "ypos", "yneg", "zpos", "zneg"];
var imageSuffix = ".png";
var skyGeometry = new THREE.BoxGeometry(1, 1, 1);
var materialArray = [];
for (var i = 0; i < 6; i++) {
materialArray.push(new THREE.MeshBasicMaterial({
map: THREE.ImageUtils.loadTexture(imagePrefix + imageDirections[i] + imageSuffix),
side: THREE.BackSide
}));
}
var skyMaterial = new THREE.MeshFaceMaterial(materialArray);
var skyBox = new THREE.Mesh(skyGeometry, skyMaterial);
skyBox.name = "interiorMesh";
scene.add(skyBox);
However, now I would like to add a material to one of the faces of the cube and combine the materials on this face of the cube.
So basically I would have one material on 5 faces and 2 materials on 1 face of the cube - I want to overlay that 'original' texture with another transparent png so it covers only a specific part of the original image. Both images have the same dimensions, only the new one is partially transparent. Is it even possible to do with CubeGeometry? Or do I need to do it with planes? Any help greatly appreciated!