I am new to three.js. I followed the example which used JSONLoader to load model into webGLRenderer scene. The model built on Blender JS exporter is just a cube with different materials on sides. I rotate the cube in every animating scene but the materials blending is so strange when two of the opposite faces overlay. The front face become transparent and I can see the back face only.
I have searched here and here's the similar problem, however without a answer. https://stackguides.com/questions/8638850/three-js-z-sorting