I read this http://en.wikipedia.org/w/index.php?title=Delaunay_triangulation&oldid=626189710 article on wikipedia but I can't make quite sense of it. In case of 2 dimensional euclidean space (I think I) understand what it is about.
My problem starts when it comes to higher dimensions. As I interpret what I read, in 3d this is not a triangulation (of a 2D surface) but rather a tetrahedron-ization (of the 3D convex hull), is this correct?
And the Delaunay triangulation of a 2D surface in 3D would be the set of those triangles of those tetrahedrons that lie on the surface?
If so, is there an easier or more efficient algorithm when I'm only interested in the surface triangles?