I have a problem. Now I'm developing game in Unity when the condition is score 2. I want to wait for ten seconds before do the code change scene (Application.LoadLevel) (I'm using C# for develop)
But this code when score = 2 It will change to "scenea_5" It can't wait for ten seconds
void OnTriggerEnter( Collider collider ){
if (collider.name == front_hztleft) {
audio.Play ();
}
if (collider.name == left_hztleft) {
audio.Play ();
score ++;
Debug.Log (string.Format (scoreSyntax, score));
endtime = DateTime.Now.ToString("HH:mm:ss");
InsertResult();
}
if (score == 2) {
StartCoroutine(Waiting());
Application.LoadLevel("scene_a5");
}
}
IEnumerator Waiting()
{
yield return new WaitForSeconds (10);
}
It can run and compile not without error.