Most Unity tutorials suggest using Mouse events within the Update function, like this:
function Update () {
if (UnityEngine.Input.GetMouseButton(1)) {
}
}
This strikes me as really inefficient though, similar to using onEnterFrame in AS or setInterval in JS to power the whole application - I'd really prefer to use an events based system.
the OnMouseDown() method is useful, but is only fired when the MouseDown is on the object, not anywhere in the scene.
So here's the question: Is there a MouseEvent in Unity for detecting if the mouse button is down globally, or is the Update solution the recommended option?