I'm trying to put some GUITexts on top of GUITexture.
The GUITexture is acting as a background. The GUIText is the text on top. Unfortunately, I can't put the text on top, the GUITexture is always on top.
- I tried changing the Z position in the transform of the associated GameObjects.
- Tried to change the GameObjects order in the inspector.
- Z-Index of the GUIText
- Setting GUIText on the same GameObject as the GUITexture.
- Setting GUIText and GUITexture on different Layers.
But none of those worked. What is the way to control the layering of these object?