3
votes

I'm trying to load textures on a THREE.BufferGeometry, but the texture isn't showing up. If I use normal geometry, the texture shows up. Are textures unsupported with BufferGeometry or am I doing something wrong?

This works:

var geom = new THREE.BoxGeometry(1,1,1);
var texture = THREE.ImageUtils.loadTexture("texture.png");
var mat = new THREE.MeshPhongMaterial({ map:texture, side:THREE.DoubleSide });
scene.add( new THREE.Mesh(geom, mat) );

This doesn't:

var geom = new THREE.BoxGeometry(1,1,1);
var buffgeom = new THREE.BufferGeometry();
buffgeom.fromGeometry(geom);
var texture = THREE.ImageUtils.loadTexture("texture.png");
var mat = new THREE.MeshPhongMaterial({ map:texture, side:THREE.DoubleSide });
scene.add( new THREE.Mesh(buffgeom, mat) );
1

1 Answers

4
votes

There is a bug in r68's BufferGeometry.fromGeometry().

Its been fixed in r69dev already.