92
votes

I'm trying to create a button with rounded corners and a drop shadow. No matter how I switch up, the button will not display correctly. I've tried masksToBounds = false and masksToBounds = true, but either the corner radius works and the shadow does not or the shadow works and the corner radius doesn't clip the corners of the button.

import UIKit
import QuartzCore

@IBDesignable
class Button : UIButton
{
    @IBInspectable var masksToBounds: Bool    = false                {didSet{updateLayerProperties()}}
    @IBInspectable var cornerRadius : CGFloat = 0                    {didSet{updateLayerProperties()}}
    @IBInspectable var borderWidth  : CGFloat = 0                    {didSet{updateLayerProperties()}}
    @IBInspectable var borderColor  : UIColor = UIColor.clearColor() {didSet{updateLayerProperties()}}
    @IBInspectable var shadowColor  : UIColor = UIColor.clearColor() {didSet{updateLayerProperties()}}
    @IBInspectable var shadowOpacity: CGFloat = 0                    {didSet{updateLayerProperties()}}
    @IBInspectable var shadowRadius : CGFloat = 0                    {didSet{updateLayerProperties()}}
    @IBInspectable var shadowOffset : CGSize  = CGSizeMake(0, 0)     {didSet{updateLayerProperties()}}

    override func drawRect(rect: CGRect)
    {
        updateLayerProperties()
    }

    func updateLayerProperties()
    {
        self.layer.masksToBounds = masksToBounds
        self.layer.cornerRadius = cornerRadius
        self.layer.borderWidth = borderWidth
        self.layer.borderColor = borderColor.CGColor
        self.layer.shadowColor = shadowColor.CGColor
        self.layer.shadowOpacity = CFloat(shadowOpacity)
        self.layer.shadowRadius = shadowRadius
        self.layer.shadowOffset = shadowOffset
    }
}
14
You'll want to put the shadow and clipping on different layers. And setting up the layer properties in drawRect isn't a very good idea. Better to put them in initWithCoder. - David Berry
Just for anyone googling here, as often happens with very old questions, the top answer here while generally correct now has some critical mistakes. (I put in a corrected answer.) Most people, especially me, blindly copy and paste from the top SO answer - be careful if it is a very old QA! (It's 2020 now - someone will have to replace my answer in 5 years!) - Fattie
If your button has an image then you will need to add corner radius also the imageView of the button. This will be the simplest way - Garnik

14 Answers

157
votes

The following Swift 5 / iOS 12 code shows how to set a subclass of UIButton that allows to create instances with rounded corners and shadow around it:

import UIKit

final class CustomButton: UIButton {

    private var shadowLayer: CAShapeLayer!

    override func layoutSubviews() {
        super.layoutSubviews()

        if shadowLayer == nil {
            shadowLayer = CAShapeLayer()
            shadowLayer.path = UIBezierPath(roundedRect: bounds, cornerRadius: 12).cgPath
            shadowLayer.fillColor = UIColor.white.cgColor

            shadowLayer.shadowColor = UIColor.darkGray.cgColor
            shadowLayer.shadowPath = shadowLayer.path
            shadowLayer.shadowOffset = CGSize(width: 2.0, height: 2.0)
            shadowLayer.shadowOpacity = 0.8
            shadowLayer.shadowRadius = 2

            layer.insertSublayer(shadowLayer, at: 0)
            //layer.insertSublayer(shadowLayer, below: nil) // also works
        }        
    }

}

According to your needs, you may add a UIButton in your Storyboard and set its class to CustomButton or you may create an instance of CustomButton programmatically. The following UIViewController implementation shows how to create and use a CustomButton instance programmatically:

import UIKit

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        let button = CustomButton(type: .system)
        button.setTitle("Button", for: .normal)
        view.addSubview(button)

        button.translatesAutoresizingMaskIntoConstraints = false
        let horizontalConstraint = button.centerXAnchor.constraint(equalTo: view.centerXAnchor)
        let verticalConstraint = button.centerYAnchor.constraint(equalTo: view.centerYAnchor)        
        let widthConstraint = button.widthAnchor.constraint(equalToConstant: 100)
        let heightConstraint = button.heightAnchor.constraint(equalToConstant: 100)
        NSLayoutConstraint.activate([horizontalConstraint, verticalConstraint, widthConstraint, heightConstraint])
    }

}

The previous code produces the image below in the iPhone simulator:

enter image description here

42
votes

My custom button with some shadow and rounded corners, I use it directly within the Storyboard with no need to touch it programmatically.

Swift 4

class RoundedButtonWithShadow: UIButton {
    override func awakeFromNib() {
        super.awakeFromNib()
        self.layer.masksToBounds = false
        self.layer.cornerRadius = self.frame.height/2
        self.layer.shadowColor = UIColor.black.cgColor
        self.layer.shadowPath = UIBezierPath(roundedRect: self.bounds, cornerRadius: self.layer.cornerRadius).cgPath
        self.layer.shadowOffset = CGSize(width: 0.0, height: 3.0)
        self.layer.shadowOpacity = 0.5
        self.layer.shadowRadius = 1.0
    }
}

enter image description here

15
votes

To expand on Imanou's post, it's possible to programmatically add the shadow layer in the custom button class

@IBDesignable class CustomButton: UIButton {
    var shadowAdded: Bool = false

    @IBInspectable var cornerRadius: CGFloat = 0 {
        didSet {
            layer.cornerRadius = cornerRadius
            layer.masksToBounds = cornerRadius > 0
        }
    }

    override func drawRect(rect: CGRect) {
        super.drawRect(rect)

        if shadowAdded { return }
        shadowAdded = true

        let shadowLayer = UIView(frame: self.frame)
        shadowLayer.backgroundColor = UIColor.clearColor()
        shadowLayer.layer.shadowColor = UIColor.darkGrayColor().CGColor
        shadowLayer.layer.shadowPath = UIBezierPath(roundedRect: bounds, cornerRadius: self.cornerRadius).CGPath
        shadowLayer.layer.shadowOffset = CGSize(width: 1.0, height: 1.0)
        shadowLayer.layer.shadowOpacity = 0.5
        shadowLayer.layer.shadowRadius = 1
        shadowLayer.layer.masksToBounds = true
        shadowLayer.clipsToBounds = false

        self.superview?.addSubview(shadowLayer)
        self.superview?.bringSubviewToFront(self)
    }
}
13
votes

An alternative way to get more usable and consistent button.

Swift 2:

func getImageWithColor(color: UIColor, size: CGSize, cornerRadius:CGFloat) -> UIImage {
    let rect = CGRectMake(0, 0, size.width, size.height)
    UIGraphicsBeginImageContextWithOptions(size, false, 1)
    UIBezierPath(
        roundedRect: rect,
        cornerRadius: cornerRadius
        ).addClip()
    color.setFill()
    UIRectFill(rect)
    let image: UIImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return image
}

let button = UIButton(type: .Custom)
button.frame = CGRectMake(20, 20, 200, 50)
button.setTitle("My Button", forState: UIControlState.Normal)
button.setTitleColor(UIColor.blackColor(), forState: UIControlState.Normal)
self.addSubview(button)

let image = getImageWithColor(UIColor.whiteColor(), size: button.frame.size, cornerRadius: 5)
button.setBackgroundImage(image, forState: UIControlState.Normal)

button.layer.shadowRadius = 5
button.layer.shadowColor = UIColor.blackColor().CGColor
button.layer.shadowOpacity = 0.5
button.layer.shadowOffset = CGSizeMake(0, 1)
button.layer.masksToBounds = false

Swift 3:

func getImageWithColor(_ color: UIColor, size: CGSize, cornerRadius:CGFloat) -> UIImage? {
    let rect = CGRect(x: 0, y: 0, width: size.width, height: size.height)
    UIGraphicsBeginImageContextWithOptions(size, false, 0)
    color.setFill()
    UIBezierPath(roundedRect: rect, cornerRadius: cornerRadius).addClip()
    color.setFill()
    UIRectFill(rect)
    let image: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
    UIGraphicsEndImageContext()
    return image
}

let button = UIButton(type: .custom)
button.frame = CGRect(x:20, y:20, width:200, height:50)
button.setTitle("My Button", for: .normal)
button.setTitleColor(UIColor.black, for: .normal)
self.addSubview(button)

if let image = getImageWithColor(UIColor.white, size: button.frame.size, cornerRadius: 5) {
    button.setBackgroundImage(image, for: .normal)
}

button.layer.shadowRadius = 5
button.layer.shadowColor = UIColor.black.cgColor
button.layer.shadowOpacity = 0.5
button.layer.shadowOffset = CGSize(width:0, height:1)
button.layer.masksToBounds = false
6
votes

Swift 5 & No need of "UIBezierPath"

    view.layer.cornerRadius = 15
    view.clipsToBounds = true
    view.layer.masksToBounds = false
    view.layer.shadowRadius = 7
    view.layer.shadowOpacity = 0.6
    view.layer.shadowOffset = CGSize(width: 0, height: 5)
    view.layer.shadowColor = UIColor.red.cgColor
4
votes

Refactored this to support any view. Subclass your view from this and it should have rounded corners. If you add something like a UIVisualEffectView as a subview to this view you likely need to use the same rounded corners on that UIVisualEffectView or it won't have rounded corners.

Rounded corners with shadow for UIView - screenshot also uses a blur which is a normal UIVisualEffectView which also has rounded corners

/// Inspiration: https://stackoverflow.com/a/25475536/129202
class ViewWithRoundedcornersAndShadow: UIView {
    private var theShadowLayer: CAShapeLayer?

    override func layoutSubviews() {
        super.layoutSubviews()

        if self.theShadowLayer == nil {
            let rounding = CGFloat.init(22.0)

            let shadowLayer = CAShapeLayer.init()
            self.theShadowLayer = shadowLayer
            shadowLayer.path = UIBezierPath.init(roundedRect: bounds, cornerRadius: rounding).cgPath
            shadowLayer.fillColor = UIColor.clear.cgColor

            shadowLayer.shadowPath = shadowLayer.path
            shadowLayer.shadowColor = UIColor.black.cgColor
            shadowLayer.shadowRadius = CGFloat.init(3.0)
            shadowLayer.shadowOpacity = Float.init(0.2)
            shadowLayer.shadowOffset = CGSize.init(width: 0.0, height: 4.0)

            self.layer.insertSublayer(shadowLayer, at: 0)
        }
    }
}
2
votes

To improve PiterPan's answer and show a real shadow (not just a background with no blur) with a circular button in Swift 3:

override func viewDidLoad() {
    super.viewDidLoad()
    myButton.layer.masksToBounds = false
    myButton.layer.cornerRadius = myButton.frame.height/2
    myButton.clipsToBounds = true
}

override func viewDidLayoutSubviews() {
    addShadowForRoundedButton(view: self.view, button: myButton, opacity: 0.5)
}

func addShadowForRoundedButton(view: UIView, button: UIButton, opacity: Float = 1) {
    let shadowView = UIView()
    shadowView.backgroundColor = UIColor.black
    shadowView.layer.opacity = opacity
    shadowView.layer.shadowRadius = 5
    shadowView.layer.shadowOpacity = 0.35
    shadowView.layer.shadowOffset = CGSize(width: 0, height: 0)
    shadowView.layer.cornerRadius = button.bounds.size.width / 2
    shadowView.frame = CGRect(origin: CGPoint(x: button.frame.origin.x, y: button.frame.origin.y), size: CGSize(width: button.bounds.width, height: button.bounds.height))
    self.view.addSubview(shadowView)
    view.bringSubview(toFront: button)
}
2
votes

Exact solution for 2020 syntax

import UIKit
class ColorAndShadowButton: UIButton {
    override init(frame: CGRect) { super.init(frame: frame), common() }
    required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder), common() }
    private func common() {
        // UIButton is tricky: you MUST set the clear bg in bringup;  NOT in layout
        backgroundColor = .clear
        clipsToBounds = false
        self.layer.insertSublayer(backgroundAndShadow, below: layer)
    }
    
   lazy var colorAndShadow: CAShapeLayer = {
        let s = CAShapeLayer()
        // set your button color HERE (NOT on storyboard)
        s.fillColor = UIColor.black.cgColor
        // now set your shadow color/values
        s.shadowColor = UIColor.red.cgColor
        s.shadowOffset = CGSize(width: 0, height: 10)
        s.shadowOpacity = 1
        s.shadowRadius = 10
        // now add the shadow
        layer.insertSublayer(s, at: 0)
        return s
    }()
    
    override func layoutSubviews() {
        super.layoutSubviews()
        // you MUST layout these two EVERY layout cycle:
        colorAndShadow.frame = bounds
        colorAndShadow.path = UIBezierPath(roundedRect: bounds, cornerRadius: 12).cgPath
    }
}

enter image description here

  • Note that the very old top answer here is correct but has a critical error

Note that UIButton is unfortunately quite different from UIView in iOS.

  • Due to a strange behavior in iOS, you must set the background color (which of course must be clear in this case) in initialization, not in layout. You could just set it clear in storyboard (but you usually click it to be some solid color simply so you can see it when working in storyboard.)

In general combos of shadows/rounding are a real pain in iOS. Similar solutions:

https://stackoverflow.com/a/57465440/294884 - image + rounded + shadows
https://stackoverflow.com/a/41553784/294884 - two-corner problem
https://stackoverflow.com/a/59092828/294884 - "shadows + hole" or "glowbox" problem
https://stackoverflow.com/a/57400842/294884 - the "border AND gap" problem
https://stackoverflow.com/a/57514286/294884 - basic "adding" beziers

0
votes

Extension to drop shadow and corner radius

extension UIView {

func dropShadow(color: UIColor, opacity: Float = 0.5, offSet: CGSize, shadowRadius: CGFloat = 1, scale: Bool = true, cornerRadius: CGFloat) {
    let shadowLayer = CAShapeLayer()
    shadowLayer.path = UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius).cgPath
    shadowLayer.fillColor = UIColor.white.cgColor
    shadowLayer.shadowColor = color.cgColor
    shadowLayer.shadowPath = shadowLayer.path
    shadowLayer.shadowOffset = offSet
    shadowLayer.shadowOpacity = opacity
    shadowLayer.shadowRadius = shadowRadius
    layer.insertSublayer(shadowLayer, at: 0)
}

}
0
votes

Here is the solution that will work!


extension UIView {

    func applyShadowWithCornerRadius(color:UIColor, opacity:Float, radius: CGFloat, edge:AIEdge, shadowSpace:CGFloat)    {

        var sizeOffset:CGSize = CGSize.zero
        switch edge {
        case .Top:
            sizeOffset = CGSize(width: 0, height: -shadowSpace)
        case .Left:
            sizeOffset = CGSize(width: -shadowSpace, height: 0)
        case .Bottom:
            sizeOffset = CGSize(width: 0, height: shadowSpace)
        case .Right:
            sizeOffset = CGSize(width: shadowSpace, height: 0)


        case .Top_Left:
            sizeOffset = CGSize(width: -shadowSpace, height: -shadowSpace)
        case .Top_Right:
            sizeOffset = CGSize(width: shadowSpace, height: -shadowSpace)
        case .Bottom_Left:
            sizeOffset = CGSize(width: -shadowSpace, height: shadowSpace)
        case .Bottom_Right:
            sizeOffset = CGSize(width: shadowSpace, height: shadowSpace)


        case .All:
            sizeOffset = CGSize(width: 0, height: 0)
        case .None:
            sizeOffset = CGSize.zero
        }

        self.layer.cornerRadius = self.frame.size.height / 2
        self.layer.masksToBounds = true;

        self.layer.shadowColor = color.cgColor
        self.layer.shadowOpacity = opacity
        self.layer.shadowOffset = sizeOffset
        self.layer.shadowRadius = radius
        self.layer.masksToBounds = false

        self.layer.shadowPath = UIBezierPath(roundedRect:self.bounds, cornerRadius:self.layer.cornerRadius).cgPath
    }
}

enum AIEdge:Int {
    case
    Top,
    Left,
    Bottom,
    Right,
    Top_Left,
    Top_Right,
    Bottom_Left,
    Bottom_Right,
    All,
    None
}

Finally, to apply shadow with corner radius call as per below:

viewRounded.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)

Result Image

enter image description here

UPDATE: If you don't see the expected output then try calling the extension method from Main Thread, that will work for sure!

DispatchQueue.main.async {
    viewRounded.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
}
0
votes

Corner Radius with Shadow

Short and simple way !!!!!

extension CALayer {
    func applyCornerRadiusShadow(
        color: UIColor = .black,
        alpha: Float = 0.5,
        x: CGFloat = 0,
        y: CGFloat = 2,
        blur: CGFloat = 4,
        spread: CGFloat = 0,
        cornerRadiusValue: CGFloat = 0)
    {
        cornerRadius = cornerRadiusValue
        shadowColor = color.cgColor
        shadowOpacity = alpha
        shadowOffset = CGSize(width: x, height: y)
        shadowRadius = blur / 2.0
        if spread == 0 {
            shadowPath = nil
        } else {
            let dx = -spread
            let rect = bounds.insetBy(dx: dx, dy: dx)
            shadowPath = UIBezierPath(rect: rect).cgPath
        }
    }

Use of code

btn.layer.applyCornerRadiusShadow(color: .black, 
                            alpha: 0.38, 
                            x: 0, y: 3, 
                            blur: 10, 
                            spread: 0, 
                            cornerRadiusValue: 24)

No need maskToBound

Please verify clipsToBounds is false.

OUTPUT

enter image description here

-1
votes

If somebody need add shadows to rounded buttons in Swift 3.0, here is a good method to do it.

func addShadowForRoundedButton(view: UIView, button: UIButton, shadowColor: UIColor, shadowOffset: CGSize, opacity: Float = 1) {
    let shadowView = UIView()
    shadowView.backgroundColor = shadowColor
    shadowView.layer.opacity = opacity
    shadowView.layer.cornerRadius = button.bounds.size.width / 2
    shadowView.frame = CGRect(origin: CGPoint(x: button.frame.origin.x + shadowOffset.width, y: button.frame.origin.y + shadowOffset.height), size: CGSize(width: button.bouds.width, height: button.bounds.height))
    self.view.addSubview(shadowView)
    view.bringSubview(toFront: button)
}

Use this method in func viewDidLayoutSubviews() as bellow:

override func viewDidLayoutSubviews() {
    addShadowForRoundedButton(view: self.view, button: button, shadowColor: .black, shadowOffset: CGSize(width: 2, height: 2), opacity: 0.5)
}

The effect of this method is: enter image description here

-1
votes

You can create a protocol and conform it to you UIView, UIButton, Cell or whatever you want like that:

protocol RoundedShadowable: class {
    var shadowLayer: CAShapeLayer? { get set }
    var layer: CALayer { get }
    var bounds: CGRect { get }
}
​
extension RoundedShadowable {
    func applyShadowOnce(withCornerRadius cornerRadius: CGFloat, andFillColor fillColor: UIColor) {
        if self.shadowLayer == nil {
            let shadowLayer = CAShapeLayer()
            shadowLayer.path = UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius).cgPath
            shadowLayer.fillColor = fillColor.cgColor
            shadowLayer.shadowColor = UIColor.black.cgColor
            shadowLayer.shadowPath = shadowLayer.path
            shadowLayer.shadowOffset = CGSize(width: 0.0, height: 2.0)
            shadowLayer.shadowOpacity = 0.2
            shadowLayer.shadowRadius = 3
            self.layer.insertSublayer(shadowLayer, at: 0)
            self.shadowLayer = shadowLayer
        }
    }
}
​
class RoundShadowView: UIView, RoundedShadowable {

    var shadowLayer: CAShapeLayer?
    private let cornerRadius: CGFloat
    private let fillColor: UIColor

    init(cornerRadius: CGFloat, fillColor: UIColor) {
        self.cornerRadius = cornerRadius
        self.fillColor = fillColor
        super.init(frame: .zero)
    }

    required init?(coder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        self.applyShadowOnce(withCornerRadius: self.cornerRadius, andFillColor: self.fillColor)
    }
}
​
class RoundShadowButton: UIButton, RoundedShadowable {

    var shadowLayer: CAShapeLayer?
    private let cornerRadius: CGFloat
    private let fillColor: UIColor

    init(cornerRadius: CGFloat, fillColor: UIColor) {
        self.cornerRadius = cornerRadius
        self.fillColor = fillColor
        super.init(frame: .zero)
    }

    required init?(coder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        self.applyShadowOnce(withCornerRadius: self.cornerRadius, andFillColor: self.fillColor)
    }
}
-1
votes

Using CAShapeLayer and UIBezierPath we can easily add shadow and corner radius to UIView and the class derived from it like UIButton, UIImageView, UILabel etc.

We will add UIView Extension and the good point of this is, you only need to write just one line of code to achieve this.

You can round specific corner as well Just add below UIView Extension in your project:

 extension UIView {

  func addShadow(shadowColor: UIColor, offSet: CGSize, opacity: Float, shadowRadius: 
  CGFloat, cornerRadius: CGFloat, corners: UIRectCorner, fillColor: UIColor = .white) {

    let shadowLayer = CAShapeLayer()
    let size = CGSize(width: cornerRadius, height: cornerRadius)
    let cgPath = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: size).cgPath //1
    shadowLayer.path = cgPath //2
    shadowLayer.fillColor = fillColor.cgColor //3
    shadowLayer.shadowColor = shadowColor.cgColor //4
    shadowLayer.shadowPath = cgPath
    shadowLayer.shadowOffset = offSet //5
    shadowLayer.shadowOpacity = opacity
    shadowLayer.shadowRadius = shadowRadius
    self.layer.addSublayer(shadowLayer)
  }
}

Now just write below code to add shadow and corner radius

  self.myView.addShadow(shadowColor: .black, offSet: CGSize(width: 2.6, height: 2.6), 
  opacity: 0.8, shadowRadius: 5.0, cornerRadius: 20.0, corners: [.topRight, .topLeft], 
  fillColor: .red)