I have an app that uses a Three.js ParticleSystem to render on the order of 50,000 points. I have spent a lot of time searching for efficient ways to do picking (ray-casting) so as to be able to interact with individual points but have not found a good solution. I am considering changing to just using an array of Particles instead of ParticleSystems.
My questions are:
- Am I missing something; is there a good way to do picking with the ParticleSystem?
- Will I suffer a performance hit using an array of Particles instead of the ParticleSystem, especially since I am taking advantage of the ability to pass several arrays of attributes into the shader.
Thanks for any insight anyone can provide!
dev
branch see github.com/mrdoob/three.js/blob/dev/examples/…. – WestLangley