I'm getting lost in some unfortunate ambiguity regarding http://developer.android.com/guide/practices/screens_support.html, and I can't find a stackoverflow answer that clarifies the issue.
I am well aware of what the documentation claims:
The density-independent pixel is equivalent to one physical pixel on a 160 dpi screen, which is the baseline density assumed by the system for a "medium" density screen. At runtime, the system transparently handles any scaling of the dp units, as necessary, based on the actual density of the screen in use. The conversion of dp units to screen pixels is simple: px = dp * (dpi / 160). For example, on a 240 dpi screen, 1 dp equals 1.5 physical pixels. You should always use dp units when defining your application's UI, to ensure proper display of your UI on screens with different densities.
What is at issue is what their definition of 'dp' is in that formula. Based on the graphic a little further down the page, it seems that "actual density" for an mdpi-class device spans a range of values, from about 120 to about 200. Does that mean that 160 dpi could map to anywhere between 120 to 200 pixels for an mdpi-class device? Or does an mdpi-class device always convert 160 dpi to 160 pixels?