I'm currently developing a game with Unity. My game is almost finished, and I want to add some Facebook features.
I add the Facebook last SDK (5.2.1) to my C# project.
Then, I add some functions, following the SmashFriends example : - FB.Init to Init the SDK - FB.Login to log the user - FB.Feed to post a story on the user timeline
Basically, FB.Init is called when I start the game. When the player finish his round, he got a score. Then, two choices : - User is already logged in, FB.Feed is called, with the score posted. - User isn't logged in -> Display the login popup
Here's my problem : When I test it on Unity, the login popup display correctly, so I can enter my Access Token, and the Feed popup display, I can post. But, when I test my app on Facebook (host on http://parseapp.com, no issue here), FB.Init is correctly called, and when FB.Login is called, I don't have any callback...
Precision : I use NGUI in my project.
I already searched the web, but found no solution =/