I am trying to make a parent and child sprite node and add the texture/animation and xScale to the child and "physicsBody" to the parent (parent as a wrapper that holds only to the physics body?)
at the moment I've only got SKSpritenode *arrowParentNode;
which gives me the following error:
"Attempted to add nil node to parent".
Bellow is the code. I don't know what goes in the parent if the texture and animation is on the child? I am not sure if I'm doing this right at all, could anyone please explain?
I did also try _arrowParentNode = [ self arrowChildNode ];
Which gave me the following error after re entering the scene:
Attempted to add a SKNode which already has a parent.
It didn't also solve the problem I had initially which was similar to this link.
Thanks in advance.
SKSpritenode *arrowParentNode;
.
..
...
-(void) arrowParentNode {
// _arrowParentNode = [ ? ] // <-- what goes in here if the textures are in within the child?
_arrowParentNode.anchorPoint = CGPointMake(0.2, 0.75);
_arrowParentNode.physicsBody=[SKPhysicsBody bodyWithRectangleOfSize:_brick.size];
_arrowParentNode.physicsBody.dynamic =NO;
_arrowParentNode.physicsBody.affectedByGravity=YES;
_arrowParentNode.physicsBody.collisionBitMask = pengCategory;
_arrowParentNode.physicsBody.contactTestBitMask = chickenCategory;
[self addChild:_arrowParentNode];
}
- (SKSpriteNode *) arrowChildNode {
SKSpritenode * arrowTexture = [[SKSpriteNode alloc] initWithImageNamed:ARROW_SPR_ARROW0001];
SKAction *sharkOCAnimation = [SKAction animateWithTextures:ARROW_ANIM_BALL timePerFrame:0.02];
SKAction *scaleBall = [SKAction scaleTo:-1 duration:0];
[_arrowParentNode addChild:_arrowTexture];
return _arrowTexture;
}