In Xcode 8.3.3, set a SKSpriteNode as a child of a SKNode.
- Create a SKPhysicsBody to the SKSpriteNode.
- Add an SKAction.rotate to the SKSpriteNode.
- Then set the xScale to -1 for SKSpriteNode ( in touchesBegan )
the result is that the SKAction is reversed wrongly
.....
- Next, instead of SKSpriteNode, set the xScale to -1 for SKNode ( in touchesBegan )
- this time, the SKPhysicsBody and the SKSpriteNode are separated each into mirrored SKActions
Is this a bug or it could be fixed somehow (without creating and adding a mirrored version of the SKSpriteNode)
Thank you for your help