Did anyone get custom ttf fonts in SpriteBuilder/Cocos2d-iPhone 3 working?
Ie: For a CCLabelTTF in SpriteBuilder, we can select a ttf file added to the SP project. However after publishing, the font does not display. Do we need to add the font in Info.plist etc as well? I tried it, but couldn't get it working. I tried some different path attempts but couldn't get it working.
For now I do it the old Cocos2d-iPhone 2 way; add the fonts to the xcode project, add the filename to the font settings in Info.plist... then just change it manually per CCLabelTTF. I don't think the SpriteBuilder fonts work yet seeing as you only specify a TTF file for a CCLabelTTF - a ttf file could contain many different fonts (or as far as I remember)