Im creating a sprite like this:
Sprite.Create(myTexture,new Rect(0,0,myTexture.width,myTexture.height),new Vector2(1,1),100);
But the sprite is not appearing anywhere. What I'm doing wrong?
Because you also need SpriteRenderer to render your sprite.
void Start () {
Sprite mySprite = Sprite.Create(myTex, new Rect(0, 0, myTex.width, myTex.height), new Vector2(1, 1), 100);
GameObject myObj = new GameObject();
SpriteRenderer spriteRenderer = myObj.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = mySprite;
}