Check out this: WP8PullToRefreshDetector.cs
using Microsoft.Phone.Controls;
using System;
using System.Windows.Controls.Primitives;
/// <summary>
/// This class detects the pull gesture on a LongListSelector. How does it work?
///
/// This class listens to the change of manipulation state of the LLS, to the MouseMove event
/// (in WP, this event is triggered when the user moves the finger through the screen)
/// and to the ItemRealized/Unrealized events.
///
/// Listening to MouseMove, we can calculate the amount of finger movement. That is, we can
/// detect when the user has scrolled the list.
///
/// Then, when the ManipulationState changes from Manipulating to Animating (from user
/// triggered movement to inertia movement), we check the viewport changes. The viewport is
/// only constant when the user scrolls beyond the end of the list, either at the top or at the bottom.
/// If no items were added, check the direction of the scroll movement and fire the corresponding event.
/// </summary>
public class WP8PullDetector
{
LongListSelector listbox;
bool viewportChanged = false;
bool isMoving = false;
double manipulationStart = 0;
double manipulationEnd = 0;
public bool Bound { get; private set; }
public void Bind(LongListSelector listbox)
{
Bound = true;
this.listbox = listbox;
listbox.ManipulationStateChanged += listbox_ManipulationStateChanged;
listbox.MouseMove += listbox_MouseMove;
listbox.ItemRealized += OnViewportChanged;
listbox.ItemUnrealized += OnViewportChanged;
}
public void Unbind()
{
Bound = false;
if (listbox != null)
{
listbox.ManipulationStateChanged -= listbox_ManipulationStateChanged;
listbox.MouseMove -= listbox_MouseMove;
listbox.ItemRealized -= OnViewportChanged;
listbox.ItemUnrealized -= OnViewportChanged;
}
}
void OnViewportChanged(object sender, Microsoft.Phone.Controls.ItemRealizationEventArgs e)
{
viewportChanged = true;
}
void listbox_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)
{
var pos = e.GetPosition(null);
if (!isMoving)
manipulationStart = pos.Y;
else
manipulationEnd = pos.Y;
isMoving = true;
}
void listbox_ManipulationStateChanged(object sender, EventArgs e)
{
if (listbox.ManipulationState == ManipulationState.Idle)
{
isMoving = false;
viewportChanged = false;
}
else if (listbox.ManipulationState == ManipulationState.Manipulating)
{
viewportChanged = false;
}
else if (listbox.ManipulationState == ManipulationState.Animating)
{
var total = manipulationStart - manipulationEnd;
if (!viewportChanged && Compression != null)
{
if (total < 0)
Compression(this, new CompressionEventArgs(CompressionType.Top));
else if(total > 0) // Explicitly exclude total == 0 case
Compression(this, new CompressionEventArgs(CompressionType.Bottom));
}
}
}
public event OnCompression Compression;
}
public class CompressionEventArgs : EventArgs
{
public CompressionType Type { get; protected set; }
public CompressionEventArgs(CompressionType type)
{
Type = type;
}
}
public enum CompressionType { Top, Bottom, Left, Right };
public delegate void OnCompression(object sender, CompressionEventArgs e);
Usage:
public Page1()
{
InitializeComponent();
var objWP8PullDetector = new WP8PullDetector();
objWP8PullDetector.Bind(objLongListSelector);
//objWP8PullDetector.Unbind(); To unbind from compression detection
objWP8PullDetector.Compression += objWP8PullDetector_Compression;
}
void objWP8PullDetector_Compression(object sender, CompressionEventArgs e)
{
//TODO: Your logic here
}