Currently I can record the microphone input using the Naudio .dll with this:
public void recordInput()
{
Console.WriteLine("Now recording...");
waveSource = new WaveIn();
waveSource.WaveFormat = new WaveFormat(16000, 1);
waveSource.DataAvailable += new EventHandler<WaveInEventArgs>(waveSource_DataAvailable);
waveSource.RecordingStopped += new EventHandler<StoppedEventArgs>(waveSource_RecordingStopped);
//string tempFile = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString() + ".wav");
string tempFile = Path.Combine(@"C:\Users\Nick\Desktop", "test.wav");
waveFile = new WaveFileWriter(tempFile, waveSource.WaveFormat);
waveSource.StartRecording();
myTimer.Interval = 5000;
myTimer.Tick += new EventHandler(myTimer_Tick);
myTimer.Start();
}
Currently I used an eventhandler to wait for 5 seconds and then onTick I stop recording. However this is causing problems because I am having trouble waiting for the recording task to finish in the main part of the code where I call:
public string voiceToText()
{
recordInput();
//Somehow wait here until record is done then proceed.
convertToFlac();
return "done";
}
I've tried putting the Naudio in a thread and using a waitOne();
but waveSource.StartRecording();
is put in an eventhandler and thread an expection. I've also tried using a Thread.Sleep(5000)
and stop recording after that thread finishes but the audio only records the first 500mS of audio for some reason.
I'm pretty new to c# and don't fully understand threading so any help or seperate approach is welcome.