I am testing Unity 4.3 with Unity Facebook SDK 4.3.4 and have everything running but it seems to always return a Test User and not my actual Facebook Login.
Using the Facebook InteractiveConsole Scene, after Logging in I see:
Facebook Dll: Loaded Successfully
UserId: 0
IsLoggedIn: True
AccessToken: abcdefghijklmnopqrstuvwxyz
Running FriendSmash...Same thing just returns the UserID: 0 and No Name
How do I tell the SDK to actually log ME in and not just a test user?
I can't seem to find anything, I tried setting the App to Not in Sandbox mode
I think I am probably missing something obvious.
Any help?