I have just upgraded from r59
to r62
and noticed that the wireframe CubeGeometry
has now rendered an extra diagonal line on each face. Is there a way to fix this?
volumeGeometry = new THREE.CubeGeometry(w, h, depth);
volumeMaterial = new THREE.MeshBasicMaterial({
color : 0x0099ff,
wireframe : true
});
volumeMesh = new THREE.Mesh(volumeGeometry, volumeMaterial);
scene.add(volumeMesh);