I had a strange issue about View.onDraw(), I had a Canvas that draw some text with a Bitmap, in onDraw method, I draw that Bitmap use the View hold Canvas. when user touch, I invoke startDragging then make some change of Bitmap, but I never perform View.invalidate(), I thought whatever change of Bitmap wouldn't affect the BoardView UI, because I didn't invalidate it to refresh, but it refresh with new change of Bitmap immediately without onDraw() invoke, I set a breakpoint at onDraw first line and Debugging, but onDraw not invoke. After that, I invoke invalidate() after startDragging(), I stop with onDraw invoking at first line but I saw BoardView already refresh.
I don't know what they do before onDraw(), Does Canvas will know I change Bitmap and use it immediately? I think all the UI change will invoke onDraw method and it can control how to change or not, Is wrong with me?
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;
public class BoardView extends View {
public BoardView(Context context, AttributeSet attrs) {
super(context, attrs);
}
private Bitmap mMainPageBitmap;
private Canvas mDrawableCanvas;
@Override
protected void onDraw(Canvas canvas) {
if (mMainPageBitmap == null) initDrawing(canvas.getWidth(), canvas.getHeight());
canvas.drawBitmap(mMainPageBitmap, 0, 0, null);
}
private void initDrawing(int width, int height) {
mMainPageBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);
mDrawableCanvas = new Canvas();
drawCurrentPage();
}
private void drawCurrentPage() {
mDrawableCanvas.setBitmap(mMainPageBitmap);
mDrawableCanvas.save(Canvas.MATRIX_SAVE_FLAG);
mDrawableCanvas.translate(10, 20);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.BLUE);
paint.setTextSize(30);
mDrawableCanvas.drawLine(0, 50, getWidth(), 50, paint);
mDrawableCanvas.drawText("test", 0, 4, 0, 0, paint);
mDrawableCanvas.restore();
}
public void startDragging() {
drawCurrentPage();
// invalidate();
}
}
I had another project did that same but it haven't this issue, I compare both carefully then I find a little difference in onDraw method about Canvas instance. The work well version is use android.view.Surface$CompatibleCanvas, and the work wrong version is use android.view.GLES20RecordingCanvas, I'm not have OpenGL invoke anymore, so I don't know why it used, Is that difference make me wrong?
---------------update 1---------------
I'm look at Android View Drawing, they said "If you set a background drawable for a View, then the View will draw it for you before calling back to its onDraw() method", so I have confirm I didn't set background to View neither XML Define or programmatically.
The Android 2d-graphics said "The Android framework will only call onDraw() as necessary", Does framework consider change Bitmap is unnecessary to be calling onDraw()?