2
votes

I'm trying to simulate a TorchView with a background image and a foreground image. It works well on API 27 and below but draw a rectangle on API 28.

Any idea why it doesn't work on Android Pie ?

Screenshot on API 27 and below API 27 and below

Screenshot on API 28 API 28

Torch View class

class TorchView : View, OnTouchListener {

    var mBitmapBackground: Bitmap? = null
    var mBitmapForeground: Bitmap? = null
    var mMask: Bitmap? = null
    private var mPosX = 0f
    private var mPosY = 0f

    private lateinit var paintMask: Paint
    private lateinit var paintBackground: Paint
    private lateinit var paintForeground: Paint

    private var radius = 150


    constructor(context: Context) : super(context) {
        init()
    }

    constructor(context: Context, attrs: AttributeSet) : super(context, attrs) {
        init()
    }


    fun initBitmaps(bitmapBackground: Bitmap, bitmapForeground: Bitmap, radius: Int){
        this.radius = radius
        mBitmapBackground = bitmapBackground
        mBitmapForeground = bitmapForeground
        mMask = makeRadGrad()
        mPosX = (bitmapBackground.width/2 - radius).toFloat()
        mPosY = (bitmapBackground.height/2 - radius).toFloat()
        invalidate()
    }

    fun init() {
        paintBackground = Paint()

        paintMask = Paint()
        paintMask.xfermode = PorterDuffXfermode(PorterDuff.Mode.CLEAR)

        paintForeground = Paint()
        paintForeground.xfermode = PorterDuffXfermode(PorterDuff.Mode.DST_OVER)

        isFocusable = true
        isFocusableInTouchMode = true
        this.setOnTouchListener(this)
    }

    public override fun onDraw(canvas: Canvas) {
        super.onDraw(canvas)
        val mask = mMask
        val bitmapForeground = mBitmapBackground
        val bitmapBackground = mBitmapForeground
        if(mask != null && bitmapForeground != null && bitmapBackground != null){
            canvas.save()
            canvas.drawBitmap(bitmapBackground, 0f, 0f, paintBackground)
            canvas.drawBitmap(mask, mPosX, mPosY, paintMask)
            canvas.drawBitmap(bitmapForeground, 0f, 0f, paintForeground)
            canvas.restore()
        }
    }

    private fun makeRadGrad(): Bitmap {
        val gradient = RadialGradient(
            radius.toFloat(), radius.toFloat(), radius.toFloat(), -0xff0100,
            0x00000000, android.graphics.Shader.TileMode.CLAMP
        )
        val p = Paint()
        p.isDither = true
        p.shader = gradient

        val bitmap = Bitmap.createBitmap(radius*2, radius*2, Config.ARGB_8888)
        val c = Canvas(bitmap)
        c.drawCircle(radius.toFloat(), radius.toFloat(), radius.toFloat(), p)

        return bitmap
    }

    override fun onTouch(v: View?, event: MotionEvent): Boolean {
        mPosX = event.x - radius
        mPosY = event.y - radius
        invalidate()
        return true
    }
}
2

2 Answers

1
votes

check this https://issuetracker.google.com/issues/111819103

try this

 public override fun onDraw(canvas: Canvas) {
    super.onDraw(canvas)
    val mask = mMask
    val bitmapForeground = mBitmapBackground
    val bitmapBackground = mBitmapForeground
    if(mask != null && bitmapForeground != null && bitmapBackground != null){
        canvas.save()
        canvas.drawBitmap(bitmapBackground, 0f, 0f, paintBackground)
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
            makeRadGradP(canvas, bitmapForeground)
        } else {
            canvas.drawBitmap(mask, mPosX, mPosY, paintMask)
            canvas.drawBitmap(bitmapForeground, 0f, 0f, paintForeground)
         }
        canvas.restore()
    }
}

private fun makeRadGradP(canvas: Canvas, bm: Bitmap) {
        val paint = Paint()
        paint.style = Paint.Style.FILL
        val shader = BitmapShader(bm, TileMode.CLAMP, TileMode.CLAMP)
        paint.shader = shader
        val corners = Path()
        corners.addCircle(mPosX + radius, mPosY + radius, radius.toFloat(), Path.Direction.CW)
        canvas.drawPath(corners, paint)

        val gradient = RadialGradient(
                mPosX + radius, mPosY + radius, radius.toFloat(), 0x00000000,
                Color.parseColor("#df000000"), TileMode.CLAMP
        )
        val p = Paint()
        p.isDither = true
        p.shader = gradient
        canvas.drawCircle(mPosX + radius, mPosY + radius, radius.toFloat(), p)
 }
1
votes

According to the Official Document

PorterDuff was deprecated in Android API 28

You should replace PorterDuff with BlendMode

enter image description here

Maybe you should do some compatible work on Android API 28