Im making a tile based game with a layout similar to pokemon. I have a test map made using Tiled map editor and was wondering if i should just create an image from the ground layers after parsing the level file and draw that as opposed to drawing hundreds of tiles. I could make it draw only a few tiles in any direction from the player if i don't create an image but I don't know if drawing 150 tiles every frame would be faster than drawing a 4096x image every frame.