I am aware this may not be the most concise question on SO but I really need some point of start here.
I am thinking about testing my skills as a game developer (I am a seasoned business developer).
I have started a windows phone 8 project in visual studio with the mono game template. Just played around with some touch controls and so on, I am not very concerned about getting my head around the logic sooner or later.
But. A game needs graphic. So I googled a little bit and came up with a possible start. First I found this software for drawing levels named Tiled. Seems kind of popular, means there will be some kind of documentation and forum activity on the internet.
Second I found these GIF tiles which I downloaded. They looked really nice to start out with, especially when my drawing skills are zero. I measured the tiles and came up with the conclusion that they are based on squares of 40 x 40 px. So I created a new map in Tiled and imported a new Tile set and picked the CLIFFVEG which can be found in the downloaded tiles.
Finally my questions:
The tiles does not seem to be transparent. This means when drawing some grass and then putting some mountains/cliffs the grass won't shine true as a background. The blue background on the cliff images takes precedence and shows upon the grass. Can I turn the GIF tiles transparent in some way?
When finished my map in Tiled. How do I implement it in my Mono game? I've seen some frameworks mentioned in the documentation. Is this the way to go? My guess is that I can't use some framework based upon XNA since games for windows phone 8 doesn't use XNA no longer? Can someone point me in the right direction. How do I import my map into my game?
Thankful for any help, links etc.