I'm using WebGLDeferredRenderer for my scene, and and I've realized that material property transparency is not working at all.
If i set transparent: true - material is not displaying at all If i set transparent: false - material using transparency: 1.0 If I change the transparency property - there is no difference
case1: transparent : true, transparency : 0.5 There is no material
case2: transparent : false, transparency : 0.5 There is material with transparency 1.0