I want to render a 3D box by reading its geometry from a VRML file. The indices in the VRML file is given as :
coordIndex
[
0, 1, 2, -1,
2, 3, 0, -1,
3, 2, 4, -1,
4, 5, 3, -1,
5, 4, 7, -1,
7, 6, 5, -1,
6, 7, 1, -1,
1, 0, 6, -1,
6, 0, 3, -1,
3, 5, 6, -1,
1, 7, 2, -1,
7, 4, 2, -1,
]
I want to call glDrawElements function to render the box but I am not sure about the "count" and "indices" parameter. Should count be 12 indicating the number of faces or 36 denoting the total indices of vertices ? Also, please tell me about the indices array. Should it be like this :
GLint indices[] = {0,1,2,2,3,0,3,2,4,.....,7,4,2};
OR
GLint indices[] = {0,1,2,-1,2,3,0,-1,....,7,4,2};