I shall progress from simple to harder, and more complex..
Simplest: A for loop that changes the color 3 times, simplest:
import pygame
pygame.init()
RED = (255,0,0)
BLUE = (0,0,255)
BLACK = (0,0,0)
SIZE = (1000,1000)
screen = pygame.display.set_mode(SIZE)
colors = (RED, BLACK, BLUE) # tho allow you to iterate over the colors
for c in colors:
pygame.draw.circle(screen,c,(500,500),200)
pygame.display.flip()
pygame.time.wait(1000)
pygame.quit()
Medium: Now an infinite loop, that ends when you close the window..
import pygame, itertools
RED = (255,0,0)
BLUE = (0,0,255)
BLACK = (0,0,0)
colors = (RED, BLACK, BLUE) # to allow you to iterate over the colors
SIZE = (1000,1000)
screen = pygame.display.set_mode(SIZE)
# to cycle through the colors
cycle = itertools.cycle(colors) # create an infinite series..
clock = pygame.time.Clock() # regulate fps
while True:
# handling events
for event in pygame.event.get():
if event.type == pygame.QUIT: # close window event
pygame.quit()
c = cycle.next()
pygame.draw.circle(screen,c,(500,500),200)
pygame.display.flip()
clock.tick(6) # run at maximum 6 frames per second
Hardest and most complex: This is the final one, the colors fade into the next one..
import pygame, itertools
def fade_into(c1, c2, n):
""" Give the next color to draw \n"""
"Args: c1,c2 => colors, n => int"
dif = [(c1[i]-c2[i])/float(n) for i in range(3)] # calculate the per-frame difference
return [c1[i]-dif[i] for i in range(3)] # subtract that difference
RED = (255,0,0)
BLUE = (0,0,255)
BLACK = (0,0,0)
FADE_SPEED = 80 # no of frames for shifting
colors = (RED, BLACK, BLUE) # to allow you to iterate over the colors
SIZE = (1000,1000)
screen = pygame.display.set_mode(SIZE)
# to cycle through the colors
cycle = itertools.cycle(colors)
## needed for fading
c_color = cycle.next() # RED current_color
n_color = cycle.next() # BLACK next_color
frames = FADE_SPEED
## --------------
clock = pygame.time.Clock() # regulate fps
while True:
# handling events
for event in pygame.event.get():
if event.type == pygame.QUIT: # close window event
pygame.quit()
c_color = fade_into(c_color, n_color, frames) # get next color
pygame.draw.circle(screen,map(int,c_color),(500,500),200)
pygame.display.flip()
frames -= 1
if frames == 0: # translation complete
frames = FADE_SPEED
n_color = cycle.next() # get next color
clock.tick(40) # run at maximum of 40 frames per second
If you have any doubts, please comment below..