I'm trying to draw a circle in opengl, but i can't seem to get the right coordinates, so i always get an ellipsis no matter what method i use. The current code is as follows:
void Ball::Render() {
float center_position_x = _body->GetWorldCenter().x;
float center_position_y = _body->GetWorldCenter().y;
float radius = static_cast<b2CircleShape*>(_body->GetFixtureList()->GetShape())->m_radius;
glBegin(GL_LINE_STRIP);
for(float angle = 0; angle <= 360; ++angle) {
float angleInRadians = glm::radians(angle);
float x = glm::cos(angleInRadians);
float y = glm::sin(angleInRadians);
glVertex3f(x,y,0);
}
glEnd();
}
( I know that code should draw the circle at the origin, but even then it's not a perfect circle, if i understand correctly that should draw a circle at the origin with radius=1 )
The other methods i used were: http://slabode.exofire.net/circle_draw.shtml http://www.opengl.org/discussion_boards/showthread.php/167955-drawing-a-smooth-circle
This is my OpenGL window setup code (It's a stub program so i'm starting with hardcoded values):
gluOrtho2D(-10, 15, -10, 15);