I'm trying to draw simple circle with C++/OpenGl
my code is:
#include <GL/glut.h>
#include <math.h>
void Draw() {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_QUADS);
glColor3f (0.0, 0.0, 0.0);
glVertex3f (0.1, 0.1, 0.0);
glVertex3f (0.9, 0.1, 0.0);
glVertex3f (0.9, 0.9, 0.0);
glVertex3f (0.1, 0.9, 0.0);
glEnd();
glFlush();
}
void DrawCircle(float cx, float cy, float r, int num_segments)
{
glBegin(GL_LINE_LOOP);
for(int ii = 0; ii < num_segments; ii++)
{
float theta = 2.0f * 3.1415926f * float(ii) / float(num_segments);//get the current angle
float x = r * cosf(theta);//calculate the x component
float y = r * sinf(theta);//calculate the y component
glVertex2f(x + cx, y + cy);//output vertex
}
glEnd();
}
void Initialize() {
glClearColor(1.0, 1.0, 1.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
}
int main(int iArgc, char** cppArgv) {
glutInit(&iArgc, cppArgv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(950, 500);
glutInitWindowPosition(200, 200);
glutCreateWindow("Universum");
Initialize();
glutDisplayFunc(Draw);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
DrawCircle(0.5, 0.5, 0.2, 5);
glutMainLoop();
return 0;
}
I'm beginner with OpenGL and now i'm starting to learn, Can someone please explain me why i don't get the circle (i only see the black box), Thanks!