I am trying to jump from one movieclip to a frame within other movieclip by using gotoAndStop.
But when using gotoAndStop the movieclip just disapears? When i change it to gotoAndPlay it jumps to the correct frame but plays the movieclip and dont want this i want it to stop?
angZoom_mc.addEventListener(MouseEvent.CLICK, zoomOut);
function zoomOut(event:MouseEvent):void
{
MovieClip(this.parent.getChildByName('ZoomOutAngles_mc')).visible = false;
MovieClip(this.parent).spin_Y.gotoAndStop(1);
}
I cant understand why it works with gotoAndplay but not GotoAndStop?
gotoAndStop(1)togotoAndPlay(1), it works? Then make sure there is something on the sprite when you are on frame 1. Check the timeline of your movieclip. - Joetjah