I'm trying to get dds textures to work with three.js. I have a model in json (converted from .obj + .mtl using three.js converter) using baked textures in jpg/png format. I've created a dds texture (DXT1 with mipmaps). When I load model (using JSONLoader) which uses DDS texture the UV map doesn't seems to be applied. I'm getting no mapping at all.
For example plane with jpg texture:
And by switching to DDS I am getting this:
is it expected behavior? Or maybe DDS textures doesn't support uv maps? Or maybe it is some sort of bug in three.js?
I would really use any help guys.