17
votes

I'm trying to restart a program using an if-test based on the input from the user.

This code doesn't work, but it's approximately what I'm after:

answer = str(raw_input('Run again? (y/n): '))

if answer == 'n':
   print 'Goodbye'
   break
elif answer == 'y':
   #restart_program???
else:
   print 'Invalid input.'

What I'm trying to do is:

  • if you answer y - the program restarts from the top
  • if you answer n - the program ends (that part works)
  • if you enter anything else, it should print 'invalid input. please enter y or n...' or something, and ask you again for new input.

I got really close to a solution with a "while true" loop, but the program either just restarts no matter what you press (except n), or it quits no matter what you press (except y). Any ideas?

7

7 Answers

14
votes

Try this:

while True:
    # main program
    while True:
        answer = str(input('Run again? (y/n): '))
        if answer in ('y', 'n'):
            break
        print("invalid input.")
    if answer == 'y':
        continue
    else:
        print("Goodbye")
        break

The inner while loop loops until the input is either 'y' or 'n'. If the input is 'y', the while loop starts again (continue keyword skips the remaining code and goes straight to the next iteration). If the input is 'n', the program ends.

27
votes

This line will unconditionally restart the running program from scratch:

os.execl(sys.executable, sys.executable, *sys.argv)

One of its advantage compared to the remaining suggestions so far is that the program itself will be read again.

This can be useful if, for example, you are modifying its code in another window.

4
votes

You can do this simply with a function. For example:

def script():
    # program code here...
    restart = raw_input("Would you like to restart this program?")
    if restart == "yes" or restart == "y":
        script()
    if restart == "n" or restart == "no":
        print "Script terminating. Goodbye."
script()

Of course you can change a lot of things here. What is said, what the script will accept as a valid input, the variable and function names. You can simply nest the entire program in a user-defined function (Of course you must give everything inside an extra indent) and have it restart at anytime using this line of code: myfunctionname(). More on this here.

3
votes

Using one while loop:

In [1]: start = 1
   ...: 
   ...: while True:
   ...:     if start != 1:        
   ...:         do_run = raw_input('Restart?  y/n:')
   ...:         if do_run == 'y':
   ...:             pass
   ...:         elif do_run == 'n':
   ...:             break
   ...:         else: 
   ...:             print 'Invalid input'
   ...:             continue
   ...: 
   ...:     print 'Doing stuff!!!'
   ...: 
   ...:     if start == 1:
   ...:         start = 0
   ...:         
Doing stuff!!!

Restart?  y/n:y
Doing stuff!!!

Restart?  y/n:f
Invalid input

Restart?  y/n:n

In [2]:
1
votes

Here's a fun way to do it with a decorator:

def restartable(func):
    def wrapper(*args,**kwargs):
        answer = 'y'
        while answer == 'y':
            func(*args,**kwargs)
            while True:
                answer = raw_input('Restart?  y/n:')
                if answer in ('y','n'):
                    break
                else:
                    print "invalid answer"
    return wrapper

@restartable
def main():
    print "foo"

main()

Ultimately, I think you need 2 while loops. You need one loop bracketing the portion which prompts for the answer so that you can prompt again if the user gives bad input. You need a second which will check that the current answer is 'y' and keep running the code until the answer isn't 'y'.

0
votes

It is very easy do this

while True:

       #do something

       again = input("Run again? ")

       if 'yes' in again:
              continue
       else:
              print("Good Bye")
              break

Basically, in this the while loop will run the program again and again because while loops run if the condition is True so we have made the condition true and as you know True is always true and never false. So, will not stop then after this the main part comes here first we will take input from the user whether they want to continue the program or not then we will say that if user says yes i want to continue then the continue keyword will bring the loop to the top again and will run the program again too and if the user says something else or you can do it in another way if you want to only quit the program if user says no then just add this

elif 'no' in again:
       print("Good Bye")
       break
else:
       print("Invalid Input")

this will look that if there is the 'no' word in the input and if there is then it will break the loop and the program will quit

-2
votes

I create this program:

import pygame, sys, time, random, easygui

skier_images = ["skier_down.png", "skier_right1.png",
                "skier_right2.png", "skier_left2.png",
                "skier_left1.png"]

class SkierClass(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.image.load("skier_down.png")
        self.rect = self.image.get_rect()
        self.rect.center = [320, 100]
        self.angle = 0

    def turn(self, direction):
        self.angle = self.angle + direction
        if self.angle < -2:  self.angle = -2
        if self.angle >  2:  self.angle =  2
        center = self.rect.center
        self.image = pygame.image.load(skier_images[self.angle])
        self.rect = self.image.get_rect()
        self.rect.center = center
        speed = [self.angle, 6 - abs(self.angle) * 2]
        return speed

    def move(self,speed):
        self.rect.centerx = self.rect.centerx + speed[0]
        if self.rect.centerx < 20:  self.rect.centerx = 20
        if self.rect.centerx > 620: self.rect.centerx = 620

class ObstacleClass(pygame.sprite.Sprite):
    def __init__(self,image_file, location, type):
        pygame.sprite.Sprite.__init__(self)
        self.image_file = image_file
        self.image = pygame.image.load(image_file)
        self.location = location
        self.rect = self.image.get_rect()
        self.rect.center = location
        self.type = type
        self.passed = False

    def scroll(self, t_ptr):
        self.rect.centery = self.location[1] - t_ptr

def create_map(start, end):
    obstacles = pygame.sprite.Group()
    gates = pygame.sprite.Group()
    locations = []
    for i in range(10):
        row = random.randint(start, end)
        col = random.randint(0, 9)
        location = [col * 64 + 20, row * 64 + 20]
        if not (location in locations) :
            locations.append(location)
            type = random.choice(["tree", "flag"])
            if type == "tree": img = "skier_tree.png"
            elif type == "flag": img = "skier_flag.png"
            obstacle = ObstacleClass(img, location, type)
            obstacles.add(obstacle)
    return obstacles

def animate():
    screen.fill([255,255,255])
    pygame.display.update(obstacles.draw(screen))
    screen.blit(skier.image, skier.rect)
    screen.blit(score_text, [10,10])
    pygame.display.flip()

def updateObstacleGroup(map0, map1):
    obstacles = pygame.sprite.Group()
    for ob in map0:  obstacles.add(ob)
    for ob in map1:  obstacles.add(ob)
    return obstacles

pygame.init()
screen = pygame.display.set_mode([640,640])
clock = pygame.time.Clock()
skier = SkierClass()
speed = [0, 6]
map_position = 0
points = 0
map0 = create_map(20, 29)
map1 = create_map(10, 19)
activeMap = 0
obstacles = updateObstacleGroup(map0, map1)
font = pygame.font.Font(None, 50)

a = True

while a:
    clock.tick(30)
    for event in pygame.event.get():
        if event.type == pygame.QUIT: sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                speed = skier.turn(-1)
            elif event.key == pygame.K_RIGHT:
                speed = skier.turn(1)
    skier.move(speed)
    map_position += speed[1]

    if map_position >= 640 and activeMap == 0:
        activeMap = 1
        map0 = create_map(20, 29)
        obstacles = updateObstacleGroup(map0, map1)
    if map_position >=1280 and activeMap == 1:
        activeMap = 0
        for ob in map0:
            ob.location[1] = ob.location[1] - 1280
        map_position = map_position - 1280
        map1 = create_map(10, 19)
        obstacles = updateObstacleGroup(map0, map1)
    for obstacle in obstacles:
        obstacle.scroll(map_position)

    hit = pygame.sprite.spritecollide(skier, obstacles, False)
    if hit:
        if hit[0].type == "tree" and not hit[0].passed:
            skier.image = pygame.image.load("skier_crash.png")
            easygui.msgbox(msg="OOPS!!!")
            choice = easygui.buttonbox("Do you want to play again?", "Play", ("Yes", "No"))
            if choice == "Yes":
                skier = SkierClass()
                speed = [0, 6]
                map_position = 0
                points = 0
                map0 = create_map(20, 29)
                map1 = create_map(10, 19)
                activeMap = 0
                obstacles = updateObstacleGroup(map0, map1)
            elif choice == "No":
                a = False
                quit()
        elif hit[0].type == "flag" and not hit[0].passed:
            points += 10
            obstacles.remove(hit[0])

    score_text = font.render("Score: " + str(points), 1, (0, 0, 0))
    animate()

Link: https://docs.google.com/document/d/1U8JhesA6zFE5cG1Ia3OsTL6dseq0Vwv_vuIr3kqJm4c/edit