Tyring to animate a UIView by changing its height and position. The first animation jumps? I have the size of the UIView (theView) set in Storyboards to be height of 216. So the app loads and the theView is shown. I click theView and it quickly jumps in height to 200+ pixels then animates as it should?
- (void)singleTapAction:(UIGestureRecognizer *)singleTap {
UIView *view = singleTap.view;
[UIView animateWithDuration:1.2 delay:0 options:UIViewAnimationCurveLinear | UIViewAnimationOptionAllowUserInteraction animations:^{
CGRect theFrame = self.theView.frame;
theFrame.size.height += 100.f; <!-- when it hits here the view jumps then animates
self.theView.frame = theFrame;
}
completion:^(BOOL finished) {
if(finished){
[UIView animateWithDuration:1.2 delay:0 options:UIViewAnimationCurveLinear | UIViewAnimationOptionAllowUserInteraction animations:^{
CGRect theFrame = self.theView.frame;
theFrame.origin.y -= 100.f;
self.theView.frame = theFrame;
}
completion:^(BOOL finished) {
NSLog(@"animations complete");
}];
}
}];
}