I have an iOS plugin for unity3d with a static library inside, this library uses some images from .bundle. However I cannot figure out how to include my bundle to Unity Package. When I put my bundle to the package and try to build a project from Unity3d Editor, in the end I don't have my bundle included in generated XCode project.
So I have two questions:
1) Is there any way to get it copied to generated project?
2) Is it possible to specify extra frameworks from within unity3d plugin (I have a dependency to AdSupport.framework) to be included in generated project as well.
Update: you can copy your bundle to Assets/WebPlayerTemplates so Unity3d doesn't import anything from there, this directory also gets exported to unitypackage. The final step is to use postbuild scripts to include your bundle to generated Xcode project, I used XUPorter for this.

