1 Answers

1
votes

Until there is an official way of doing this within the Unity editor, I'll just answer like this:

There is no official way to do this. You have to do this every single time you build an iOS project. Does UT hate iOS?

Or you could check out some 3rd party plugins that try to address the issue. I haven't tried it myself yet but https://github.com/onevcat/XUPorter or one of its forks could do it. It appears 3rd party tools have a hard time keeping up with new Unity and Xcode versions.

Or this: https://github.com/openkit/openkit-unity

Also: Something that would work from day-to-day is to select "Append" at build time instead of replace. That way framework setup is maintained (however splash screens settings seem to be ignored, and possibly other stuff too). It won't work however of you checkout the project on another computer or similar.