How can I add stuff like AdSupport.framework to a Unity project? I don't want to add them (on the Xcode side) every single time I do a build for iOS...
Using Unity 4.6.
Update, related:
- http://forum.unity3d.com/threads/ios-plugin-how-to-link-ios-framework.156231/
- http://feedback.unity3d.com/suggestions/frameworks-and-plist-on-ios-outp
- https://github.com/AdColony/AdColony-Unity-SDK/wiki/Unity-and-Xcode-Project-Setup
- http://answers.unity3d.com/questions/222478/how-do-i-automatically-include-a-framework-with-my.html
- http://forum.unity3d.com/threads/get-tired-in-dragging-frameworks-and-dependence-in-xcode-try-xuporter.190752/ - https://github.com/onevcat/XUPorter - https://github.com/josh-ruis/XUPorter