I have a source image which contains lots of pictures in a line of a guy in various stages of animation. I loaded paint and found the first man starts at 16 pixels across and 0 down, and has a width of 16 pixels and a height of 16 pixels (There is a black space on the left of the image)
So in my XNA code, I set the source rectangle to 16, 0, 16, 16 and draw it to the screen. However I just get a black square. If i increase the rectangle size hugely I get part of my image, but it seems like pixels and 'texels' are not 1 to 1.
I have tried googling about them but I can't find anything helpful at all. How do I display a simple graphic like this? This is my first XNA attempt.