43
votes

This is the code I implemented so far to create a single instance WPF application:

#region Using Directives
using System;
using System.Globalization;
using System.Reflection;
using System.Threading;
using System.Windows;
using System.Windows.Interop;
#endregion

namespace MyWPF
{
    public partial class MainApplication : Application, IDisposable
    {
        #region Members
        private Int32 m_Message;
        private Mutex m_Mutex;
        #endregion

        #region Methods: Functions
        private IntPtr HandleMessages(IntPtr handle, Int32 message, IntPtr wParameter, IntPtr lParameter, ref Boolean handled)
        {
            if (message == m_Message)
            {
                if (MainWindow.WindowState == WindowState.Minimized)
                    MainWindow.WindowState = WindowState.Normal;

                Boolean topmost = MainWindow.Topmost;

                MainWindow.Topmost = true;
                MainWindow.Topmost = topmost;
            }

            return IntPtr.Zero;
        }

        private void Dispose(Boolean disposing)
        {
            if (disposing && (m_Mutex != null))
            {
                m_Mutex.ReleaseMutex();
                m_Mutex.Close();
                m_Mutex = null;
            }
        }

        public void Dispose()
        {
            Dispose(true);
            GC.SuppressFinalize(this);
        }
        #endregion

        #region Methods: Overrides
        protected override void OnStartup(StartupEventArgs e)
        {
            Assembly assembly = Assembly.GetExecutingAssembly();
            Boolean mutexCreated;
            String mutexName = String.Format(CultureInfo.InvariantCulture, "Local\\{{{0}}}{{{1}}}", assembly.GetType().GUID, assembly.GetName().Name);

            m_Mutex = new Mutex(true, mutexName, out mutexCreated);
            m_Message = NativeMethods.RegisterWindowMessage(mutexName);

            if (!mutexCreated)
            {
                m_Mutex = null;

                NativeMethods.PostMessage(NativeMethods.HWND_BROADCAST, m_Message, IntPtr.Zero, IntPtr.Zero);

                Current.Shutdown();

                return;
            }

            base.OnStartup(e);

            MainWindow window = new MainWindow();
            MainWindow = window;
            window.Show(); 

            HwndSource.FromHwnd((new WindowInteropHelper(window)).Handle).AddHook(new HwndSourceHook(HandleMessages));
        }

        protected override void OnExit(ExitEventArgs e)
        {
            Dispose();
            base.OnExit(e);
        }
        #endregion
    }
}

Everything works perfectly... but I have some doubts about it and I would like to receive your suggestions about how my approach could be improved.

1) I was asked by Code Analysis to implement IDisposable interface because I was using IDisposable members (the Mutex). Is my Dispose() implementation good enough? Should I avoid it because it's never going to be called?

2) It's better to use m_Mutex = new Mutex(true, mutexName, out mutexCreated); and check for the result or to use m_Mutex = new Mutex(false, mutexName); and then check for m_Mutex.WaitOne(TimeSpan.Zero, false); ? In case of multithreading I mean...

3) RegisterWindowMessage API call should return UInt32... but HwndSourceHook is only accepting Int32 as message value... should I be worried about unexpected behaviors (like a result bigger than Int32.MaxValue)?

4) In OnStartup override... should I execute base.OnStartup(e); even if another instance is already running and I'm going to shutdown the application?

5) Is there a better way to bring the existing instance to the top that doesn't need to set Topmost value? Maybe Activate()?

6) Can you see any flaw in my approach? Something concerning multithreading, bad exceptions handling and something like that? For example... what happens if my application crashes between OnStartup and OnExit?

11
Good question. However, it contains quite a few questions at once, so codereview.stackexchange.com might be more appropriate. - Heinzi
did you check Microsoft's implementation? elegantcode.com/wp-content/uploads/2011/03/… - stijn
Managing it from a remote IPC looks like a little bit too much for me. It's like using a nuclear bomb to kill a fly. - Tommaso Belluzzo
From that link and other links on it, I like this answer stackoverflow.com/a/1904772/3225 - kenny

11 Answers

7
votes

1) It looks like a standard Dispose implementation to me. It is not really necessary (see point 6) but it does not do any harm. (Cleanup on closing it's a bit like cleaning the house before burning it down, IMHO, but opinions on the matter differs..)

Anyway, why not using "Dispose" as the name of the cleanup method, even if it does not get called directly? You could have called it "Cleanup", but remember you also write code for humans, and Dispose looks familiar and anyone on .NET understands what is it for. So, go for "Dispose".

2) I have always seen m_Mutex = new Mutex(false, mutexName); I think it's more a convention that a technical advantage, however.

3) From MSDN:

If the message is successfully registered, the return value is a message identifier in the range 0xC000 through 0xFFFF.

So I would not worry. Usually, for this class of functions, UInt is not used for "it does not fit in Int, let's use UInt so we have something more" but to clarify a contract "function never returns a negative value".

4) I would avoid calling it if you will shutdown, same reason as #1

5) There are a couple of ways of doing it. The easiest way in Win32 is simply to have the second instance make the call to SetForegroundWindow (Look here: http://blogs.msdn.com/b/oldnewthing/archive/2009/02/20/9435239.aspx); however, I don't know if there is an equivalent WPF functionality or if you need to PInvoke it.

6)

For example... what happens if my application crashes between OnStartup and OnExit?

It's OK: when a process terminates, all handles owned by the process are released; the mutex is released as well.

In short, my recommendations:

  • I would used an approach based on named synchronization objects: it is the more established on the windows platform(s). (Be careful when considering a multi-user system, like terminal server! Name the synchronization object as a combination of, maybe, user name/SID and application name)
  • Use the Windows API to raise the previous instance (see my link at point #5), or the WPF equivalent.
  • You probably do not have to worry about crashes (kernel will decrease the ref counter for the kernel object for you; do a little test anyway), BUT If I may suggest an improvement: what if your first application instance does not crash but hangs? (Happens with Firefox.. I'm sure it happened to you too! No window, ff process, you cannot open a new one). In that case it may be good to combine another technique or two, to a) test if the application/window responds; b) find the hung instance and terminate it

For example, you can use your technique (trying to send/post a message to the window - if does not answer back it is stuck), plus MSK technique, to find and terminate the old process. Then start normally.

56
votes

There are Several choices,

  • Mutex
  • Process manager
  • Named Semaphore
  • Use a listener socket

Mutex

Mutex myMutex ;

private void Application_Startup(object sender, StartupEventArgs e)
{
    bool aIsNewInstance = false;
    myMutex = new Mutex(true, "MyWPFApplication", out aIsNewInstance);  
    if (!aIsNewInstance)
    {
        MessageBox.Show("Already an instance is running...");
        App.Current.Shutdown();  
    }
}

Process manager

private void Application_Startup(object sender, StartupEventArgs e)
{
    Process proc = Process.GetCurrentProcess();
    int count = Process.GetProcesses().Where(p=> 
        p.ProcessName == proc.ProcessName).Count();

    if (count > 1)
    {
        MessageBox.Show("Already an instance is running...");
        App.Current.Shutdown(); 
    }
}

Use a listener socket

One way to signal another application is to open a Tcp connection to it. Create a socket, bind to a port, and listen on a background thread for connections. If this succeeds, run normally. If not, make a connection to that port, which signals the other instance that a second application launch attempt has been made. The original instance can then bring its main window to the front, if appropriate.

“Security” software / firewalls might be an issue.

Single Instance Application C#.Net along with Win32

47
votes

I wanted to have a bit better user experience - if another instance is already running let's activate it rather than showing an error about the second instance. Here is my implementation.

I use named Mutex for making sure that only one instance is running and named EventWaitHandle to pass notification from one instance to another.

App.xaml.cs:

/// <summary>Interaction logic for App.xaml</summary>
public partial class App
{
    #region Constants and Fields

    /// <summary>The event mutex name.</summary>
    private const string UniqueEventName = "{GUID}";

    /// <summary>The unique mutex name.</summary>
    private const string UniqueMutexName = "{GUID}";

    /// <summary>The event wait handle.</summary>
    private EventWaitHandle eventWaitHandle;

    /// <summary>The mutex.</summary>
    private Mutex mutex;

    #endregion

    #region Methods

    /// <summary>The app on startup.</summary>
    /// <param name="sender">The sender.</param>
    /// <param name="e">The e.</param>
    private void AppOnStartup(object sender, StartupEventArgs e)
    {
        bool isOwned;
        this.mutex = new Mutex(true, UniqueMutexName, out isOwned);
        this.eventWaitHandle = new EventWaitHandle(false, EventResetMode.AutoReset, UniqueEventName);

        // So, R# would not give a warning that this variable is not used.
        GC.KeepAlive(this.mutex);

        if (isOwned)
        {
            // Spawn a thread which will be waiting for our event
            var thread = new Thread(
                () =>
                {
                    while (this.eventWaitHandle.WaitOne())
                    {
                        Current.Dispatcher.BeginInvoke(
                            (Action)(() => ((MainWindow)Current.MainWindow).BringToForeground()));
                    }
                });

            // It is important mark it as background otherwise it will prevent app from exiting.
            thread.IsBackground = true;

            thread.Start();
            return;
        }

        // Notify other instance so it could bring itself to foreground.
        this.eventWaitHandle.Set();

        // Terminate this instance.
        this.Shutdown();
    }

    #endregion
}

And BringToForeground in MainWindow.cs:

    /// <summary>Brings main window to foreground.</summary>
    public void BringToForeground()
    {
        if (this.WindowState == WindowState.Minimized || this.Visibility == Visibility.Hidden)
        {
            this.Show();
            this.WindowState = WindowState.Normal;
        }

        // According to some sources these steps gurantee that an app will be brought to foreground.
        this.Activate();
        this.Topmost = true;
        this.Topmost = false;
        this.Focus();
    }

And add Startup="AppOnStartup" (thanks vhanla!):

<Application x:Class="MyClass.App"  
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"   
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             Startup="AppOnStartup">
    <Application.Resources>
    </Application.Resources>
</Application>

Works for me :)

36
votes

For WPF just use:

public partial class App : Application
{
    private static Mutex _mutex = null;

    protected override void OnStartup(StartupEventArgs e)
    {
        const string appName = "MyAppName";
        bool createdNew;

        _mutex = new Mutex(true, appName, out createdNew);

        if (!createdNew)
        {
            //app is already running! Exiting the application  
            Application.Current.Shutdown();
        }

        base.OnStartup(e);
    }          
}
7
votes

to prevent a second instance (and signal the existing),

  • using EventWaitHandle (since we are talking about an event),
  • using Task,
  • no Mutex code required,
  • no TCP,
  • no Pinvokes,
  • no GarbageCollection stuff,
  • thread save
  • simple

it could be done like this (this for an WPF app (see ref to App()), but works on WinForms as well):

public partial class App : Application
{
    public App()
    {
        // initiate it. Call it first.
        preventSecond();
    }

    private const string UniqueEventName = "{GENERATE-YOUR-OWN-GUID}";

    private void preventSecond()
    {
        try
        {
            EventWaitHandle.OpenExisting(UniqueEventName); // check if it exists
            this.Shutdown();
        }
        catch (WaitHandleCannotBeOpenedException)
        {
            new EventWaitHandle(false, EventResetMode.AutoReset, UniqueEventName); // register
        }
    }
}

Second version: above plus signaling the other instance to show the window (change the MainWindow part for WinForms):

public partial class App : Application
{
    public App()
    {
        // initiate it. Call it first.
        //preventSecond();
        SingleInstanceWatcher();
    }

    private const string UniqueEventName = "{GENERATE-YOUR-OWN-GUID}";
    private EventWaitHandle eventWaitHandle;

    /// <summary>prevent a second instance and signal it to bring its mainwindow to foreground</summary>
    /// <seealso cref="https://stackoverflow.com/a/23730146/1644202"/>
    private void SingleInstanceWatcher()
    {
        // check if it is already open.
        try
        {
            // try to open it - if another instance is running, it will exist , if not it will throw
            this.eventWaitHandle = EventWaitHandle.OpenExisting(UniqueEventName);

            // Notify other instance so it could bring itself to foreground.
            this.eventWaitHandle.Set();

            // Terminate this instance.
            this.Shutdown();
        }
        catch (WaitHandleCannotBeOpenedException)
        {
            // listen to a new event (this app instance will be the new "master")
            this.eventWaitHandle = new EventWaitHandle(false, EventResetMode.AutoReset, UniqueEventName);
        }

        // if this instance gets the signal to show the main window
        new Task(() =>
        {
            while (this.eventWaitHandle.WaitOne())
            {
                Current.Dispatcher.BeginInvoke((Action)(() =>
                {
                    // could be set or removed anytime
                    if (!Current.MainWindow.Equals(null))
                    {
                        var mw = Current.MainWindow;

                        if (mw.WindowState == WindowState.Minimized || mw.Visibility != Visibility.Visible)
                        {
                            mw.Show();
                            mw.WindowState = WindowState.Normal;
                        }

                        // According to some sources these steps are required to be sure it went to foreground.
                        mw.Activate();
                        mw.Topmost = true;
                        mw.Topmost = false;
                        mw.Focus();
                    }
                }));
            }
        })
        .Start();
    }
}

This code as a drop in class, will be @ Selfcontained-C-Sharp-WPF-compatible-utility-classes / Utils.SingleInstance.cs

5
votes

The most straight forward way to handle that would be using a named semaphore. Try something like this...

public partial class App : Application
{
    Semaphore sema;
    bool shouldRelease = false;

    protected override void OnStartup(StartupEventArgs e)
    {

        bool result = Semaphore.TryOpenExisting("SingleInstanceWPFApp", out sema);

        if (result) // we have another instance running
        {
            App.Current.Shutdown();
        }
        else
        {
            try
            {
                sema = new Semaphore(1, 1, "SingleInstanceWPFApp");
            }
            catch
            {
                App.Current.Shutdown(); //
            }
        }

        if (!sema.WaitOne(0))
        {
            App.Current.Shutdown();
        }
        else
        {
            shouldRelease = true;
        }


        base.OnStartup(e);
    }

    protected override void OnExit(ExitEventArgs e)
    {
        if (sema != null && shouldRelease)
        {
            sema.Release();
        }
    }

}
4
votes

I've used a simple TCP socket for this (in Java, 10 years ago).

  1. On startup connect to a predefined port, if the connection is accepted, another instance is running, if not, start a TCP Listener
  2. Once someone connects to you, popup the window and disconnect
2
votes

This is a simple solution, Open your startup file (View from where your application starts) in this case its MainWindow.xaml. Open your MainWindow.xaml.cs file. Go to the constructor and after intializecomponent() add this code:

Process Currentproc = Process.GetCurrentProcess();

Process[] procByName=Process.GetProcessesByName("notepad");  //Write the name of your exe file in inverted commas
if(procByName.Length>1)
{
  MessageBox.Show("Application is already running");
  App.Current.Shutdown();
 }

Don't forget to add System.Diagnostics

2
votes

My Solution for a .Net Core 3 Wpf Single Instance Application:

[STAThread]
public static void Main()
{
    StartSingleInstanceApplication<CntApplication>();
}

public static void StartSingleInstanceApplication<T>()
    where T : RichApplication
{
    DebuggerOutput.GetInstance();

    Assembly assembly = typeof(T).Assembly;
    string mutexName = $"SingleInstanceApplication/{assembly.GetName().Name}/{assembly.GetType().GUID}";

    Mutex mutex = new Mutex(true, mutexName, out bool mutexCreated);

    if (!mutexCreated)
    {
        mutex = null;

        var client = new NamedPipeClientStream(mutexName);
        client.Connect();

        using (StreamWriter writer = new StreamWriter(client))
            writer.Write(string.Join("\t", Environment.GetCommandLineArgs()));

        return;
    }
    else
    {
        T application = Activator.CreateInstance<T>();

        application.Exit += (object sender, ExitEventArgs e) =>
        {
            mutex.ReleaseMutex();
            mutex.Close();
            mutex = null;
        };

        Task.Factory.StartNew(() =>
        {
            while (mutex != null)
            {
                using (var server = new NamedPipeServerStream(mutexName))
                {
                    server.WaitForConnection();

                    using (StreamReader reader = new StreamReader(server))
                    {
                        string[] args = reader.ReadToEnd().Split("\t", StringSplitOptions.RemoveEmptyEntries).ToArray();
                        UIDispatcher.GetInstance().Invoke(() => application.ExecuteCommandLineArgs(args));
                    }
                }
            }
        }, TaskCreationOptions.LongRunning);

        typeof(T).GetMethod("InitializeComponent").Invoke(application, new object[] { });
        application.Run();
    }
}
0
votes

Here is example that brings the old instance to foreground aswell:

public partial class App : Application
{
    [DllImport("user32", CharSet = CharSet.Unicode)]
    static extern IntPtr FindWindow(string cls, string win);
    [DllImport("user32")]
    static extern IntPtr SetForegroundWindow(IntPtr hWnd);
    [DllImport("user32")]
    static extern bool IsIconic(IntPtr hWnd);
    [DllImport("user32")]
    static extern bool OpenIcon(IntPtr hWnd);

    private static Mutex _mutex = null;

    protected override void OnStartup(StartupEventArgs e)
    {
        const string appName = "LinkManager";
        bool createdNew;

        _mutex = new Mutex(true, appName, out createdNew);

        if (!createdNew)
        {
            ActivateOtherWindow();
            //app is already running! Exiting the application  
            Application.Current.Shutdown();
        }

        base.OnStartup(e);
    }

    private static void ActivateOtherWindow()
    {
        var other = FindWindow(null, "!YOUR MAIN WINDOW TITLE HERE!");
        if (other != IntPtr.Zero)
        {
            SetForegroundWindow(other);
            if (IsIconic(other))
                OpenIcon(other);
        }
    }
}

But it will only work if your main window title do not change durig runtime.

Edit:

You can also use Startup event in App.xaml instead of overriding OnStartup.

// App.xaml.cs
private void Application_Startup(object sender, StartupEventArgs e)
{
    const string appName = "LinkManager";
    bool createdNew;

    _mutex = new Mutex(true, appName, out createdNew);

    if (!createdNew)
    {
        ActivateOtherWindow();
        //app is already running! Exiting the application  
        Application.Current.Shutdown();
    }
}

// App.xaml
<Application x:Class="MyApp.App"
         xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
         xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
         xmlns:local="clr-namespace:MyApp"
         StartupUri="MainWindow.xaml" Startup="Application_Startup"> //<- startup event

Remember to not call base.OnStartup(e) in this case!

0
votes

Just throwing my hat into the ring here. What I do is I create an ApplicationBase subclass of the regular Application class which I keep in a common library I use in all my WPF applications. Then I change the base class (from within the XAML and its code-behind) to use my base class. Finally, I use an EntryPoint.Main as the startup object for my app, which I then check the single instance status, and simply return if I'm not the first.

Note: I also show how to support a flag that lets you override that if you want to launch another instance. However, be careful with such an option. Only use it where it makes actual sense.

Here's the code:

ApplicationBase (Application Subclass)

public abstract class ApplicationBase : Application {

    public static string? SingleInstanceId { get; private set; }

    public static bool InitializeAsFirstInstance(string singleInstanceId){

        if(SingleInstanceId != null)
            throw new AlreadyInitializedException(singleInstanceId);

        SingleInstanceId = singleInstanceId;

        var waitHandleName = $"SingleInstanceWaitHandle:{singleInstanceId}";

        if(EventWaitHandle.TryOpenExisting(waitHandleName, out var waitHandle)){

            // An existing WaitHandle was successfuly opened which means we aren't the first so signal the other
            waitHandle.Set();

            // Then indicate we aren't the first instance by returning false
            return false;
        }

        // Welp, there was no existing WaitHandle with this name, so we're the first!
        // Now we have to set up the EventWaitHandle in a task to listen for other attempts to launch

        void taskBody(){

            var singleInstanceWaitHandle = new EventWaitHandle(false, EventResetMode.AutoReset, waitHandleName);

            while (singleInstanceWaitHandle.WaitOne()) {

                if(Current is ApplicationBase applicationBase)
                    Current.Dispatcher.BeginInvoke(applicationBase.OtherInstanceLaunched);
            }
        }

        new Task(taskBody, TaskCreationOptions.LongRunning).Start();

        return true;
    }

    public static bool IsSingleInstance
        => SingleInstanceId != null;

    protected virtual void OtherInstanceLaunched()
        => Current.MainWindow?.BringToFront();
}

By marking OtherInstanceLaunched as virtual, I can customize that on a per-application basis by simply overriding it, or just let the default implementation do its thing, which here, is an extension method on Window that I added. (Essentially it makes sure it's visible, restored, then focuses it.)

EntryPoint.Main

public static class EntryPoint {

    public static class CommandLineArgs{
        public const string AllowMulti = "/AllowMulti";
        public const string NoSplash   = "/NoSplash";
    }

    [STAThread]
    public static int Main(string[] args) {

        var showSplashScreen = true;
        var allowMulti       = false;

        foreach (var arg in args) {

            if (arg.Equals(CommandLineArgs.AllowMulti, StringComparison.CurrentCultureIgnoreCase))
                allowMulti = true;

            if (arg.Equals(CommandLineArgs.NoSplash, StringComparison.CurrentCultureIgnoreCase))
                showSplashScreen = false;
        }

        // Try and initialize myself as the first instance. If I'm not and 'allowMulti' is false, exit with a return code of 1
        if (!ApplicationBase.InitializeAsFirstInstance(ApplicationInfo.ProductName) && !allowMulti)
            return 1;

        if (showSplashScreen) {
            var splashScreen = new SplashScreen("resources/images/splashscreen.png");
            splashScreen.Show(true, false);
        }

        _ = new App();

        return 0;
    }
}

The advantage of this approach is it hands over execution even before the application itself is instantiated as well as before the splash screen is shown. In other words, it bails out at the earliest possible place.

Note: If you don't even want multi-support, then you can remove that argument check and test. This was just added for illustrative purposes