First, let me define how I perceive these two concepts:
Collision happens when Object A collides/bumps/runs into Object B. As in they come into contact with each other, but with a high velocity.
Contact happens when Object A touches Object B. As in they come into contact with [very] low velocity. As in they just touch.
In Box2D, we assign ContactListener
s to the PhysicsSystem
in order to detect a contact. My question is, how do we detect a collision?
I'm using AndEngine in my project.