I am creating a game like bounce ball using cocos2d-x and box2d. I have different objects like rectangle, square etc.. I am able to detect collision, but i want to detect collision only on top of the objects. What exactly i want is, when the ball is on the top of the object, then only i want to jump the ball.
But, when the ball is collide on remaining side(bottom or left or right) i don't want to jump the ball.
In touchbegan, i am using the following code to the bounce ball. So every touch it is jumping when it collide with remaining side.
if(_ball->boundingBox().intersectsRect(rect->boundingBox()))
{
b2Vec2 force = b2Vec2(0, 550);
_body->ApplyLinearImpulse(force, _body->GetPosition());
}
Any advice?