I'm trying to create what I'd assume is a very straightforward piece of physics code using Chipmunk on iOS, which will effectively have eight UIButtons move around a UIView of their own accord, bouncing off the edges, and off of each other, at a randomized speed, etc.
As a relatively new coder, I am having a very hard time doing this. I have pulled apart example code from the chipmunk website (even some specifically using UIKit elements) but I am afraid I just don't know enough to establish what forces need to act, how I set them up, etc. I realise that this is a wide question, but all of the tutorial content I've found regarding Chipmunk seems to assume that one's already a proficient programmer, or a proficient physicist and mathematician. I'm a hobby coder and can't spring to pay for any of the professional Chipmunk packages, and since the free version is in C, not Objective-C, even getting it integrated seems like days of work for me.
Chipmunk doesn't seem to be well-documented. For instance, searching for "friction" in the documentation finds a single (unhelpful) instance of the word. If there's no scale, how am I to know what value to enter? I realise I am frustrated and it is easier than I am making it, but it seems like doors are being slammed in my face every way I try to pick this stuff up.
Lots of the tutorials I have found use older versions of Chipmunk too, which huge amounts of stuff have changed from, making them really, really tough to follow along with.
I could really use a bare bones introduction that doesn't automatically assume I can already do it. Is one likely to exist anywhere? Any other tips for how to handle this?