My code manage thousand of particles. These particles can have different textures and these textures can change over the time. So I haven't used the particles system so far. I just add the mesh one by one in the scene.
Now come the time of the optimization, the application run slowly on old computers. The performance tool show that the task that take the most of the CPU is the Three.js render method. I wonder if I should change the structure of the code to switch to a particle system.
Will the difference be spectacular? What optimization does a particle system compared to a independent mesh management?
Thanks