I've created a pretty simple setup using Cocos2d (2.0) and Box2d that comes packaged with it. I have a few bodies in my world, but don't have sprites linked up with them yet and I want to debug their orientations, positions, etc.
This seems like a pretty standard task, but I could not find out how to do this easily. From my research it seems related to these methods:
_world->SetDebugDraw(...);
_world->DrawDebugData(...);
// and the GLES-Render class
Help?