I am trying to decode audio samples from various file formats using ffmpeg. Therefore I have started some experimenting based on the code in this discussion: How to decode audio via FFmpeg in Android . I use the latest FFMPEG release (1.0) and compile it using https://github.com/halfninja/android-ffmpeg-x264
AVFormatContext * pFormatCtx;
avcodec_register_all();
av_register_all();
int lError;
if ((lError = avformat_open_input(&pFormatCtx, filename, NULL, 0))
!= 0) {
LOGE("Error open source file: %d", lError);
return;
}
if ((lError = avformat_find_stream_info(pFormatCtx, 0)) < 0) {
LOGE("Error find stream information: %d (Streams: %d)", lError, pFormatCtx->nb_streams);
return;
}
LOGE("audio format: %s", pFormatCtx->iformat->name);
LOGE("audio bitrate: %d", pFormatCtx->bit_rate);
audioStreamIndex = av_find_best_stream(pFormatCtx, AVMEDIA_TYPE_AUDIO,
-1, -1, &codec, 0);
//if (audioStreamIndex < 0 || audioStreamIndex >= pFormatCtx->nb_streams)
// audioStreamIndex = 0;
LOGE("Stream: %d (total: %d)", audioStreamIndex, pFormatCtx->nb_streams);
LOGE("audio codec: %s", codec->name);
FFMPEG is compiled using enable-decoder=mp1/mp2/mp3/ogg/vorbis/wav/aac/theora and without any external libraries (e.g. libmp3lame, libtheora, etc.)
Opening of mp3 and wav files works without problems producing the following output for instance for mp3:
audio format: mp3
audio bitrate: 256121
stream: 0 (total: 1)
audio codec: mp3
But when I try to open an ogg file I get this:
Error find stream information: -1 (Streams: 1)
When I manually set audioStreamIndex=0
and comment out the return statement:
Error find stream information: -1 (Streams: 1)
audio format: mp3
audio bitrate: 0
stream: 0 (total: 1)
audio codec: mp3
For m4a (AAC) I get this:
audio format: mp3
audio bitrate: 288000
stream: 0 (total: 1)
audio codec: mp1
but later it fails in avcodec_decode_audio3
.
I also tried to manually force a format without success:
AVInputFormat *pForceFormat= av_find_input_format("ogg");
if ((lError = avformat_open_input(&pFormatCtx, filename, pForceFormat, 0))
// continue
Is there something wrong with the loading code which makes it only work with mp3 and wav and fails for other formats?
Regards,