I'm trying to do simple rotations in Objective-C and there are a couple problems right off the bat. One thing is the inconsistency I get from CGAffineTransformRotate and how M_PI is inconsistent when used inside that function.
Suppose I do this, and attach it to a button. When I press it once it will rotate 180 degrees counterclockwise (good and follows the documentation) but when I press it again, it will rotate 180 clockwise even though the value is not negative. Changing M_PI to -M_PI does the exact same thing with no differences in the rotation:
[UIView animateWithDuration:secs delay:0.0 options:option
animations:^{
self.transform = CGAffineTransformRotate(self.transform, M_PI); //Inconsistent
} completion:nil];
Now suppose I changed M_PI to 3.141593, which is the value that M_PI contains when I print it. Now, when I press the button, it works completely fine. Both times, it'll rotate 180 degrees counter clockwise. When I change it to -3.141593, it will work completely good too, clockwise:
self.transform = CGAffineTransformRotate(self.transform, 3.141593); //Works
When I play with it more, the behavior gets more weird.
Suppose I want to rotate 90 degrees (pi/2). M_PI now has the same behavior as using a value but the rotation is opposite to what it should be:
//Should be Clockwise but rotates CounterClockwise
self.transform = CGAffineTransformRotate(self.transform, -M_PI/2);
self.transform = CGAffineTransformRotate(self.transform, -1.5707965);
//Should be CounterClockwise but rotates Clockwise
self.transform = CGAffineTransformRotate(self.transform, M_PI/2);
self.transform = CGAffineTransformRotate(self.transform, 1.5707965);
And if I want to rotate anything over 180 degrees(PI), the behavior is just to rotate the shortest route even though I specify a positive or negative rotation. When I rotate 360 Degrees (2PI), it doesn't even rotate.
Why these things happen and what can I do to make it more consistent? And a secondary question I have is how can I rotate things 270 and 360 degrees.