I am working on a project using HTML5 and javascript.I have a canvas on which document will be loaded.
canvas = document.getElementById('pdf');
ctx = canvas.getContext('2d');
In above canvas, document will be loaded. I have to draw different shapes on it as an individual canvas at runtime.So that on drawing i have to create a new canvas for each and every Shape (required).
MouseDown
function mouse_Pressed(e) {
getMouse(e);//getting current X and Y position
x1=mx; y1=my;
var cords=getMousePos(canvas,e);
annCanvas=document.createElement('canvas'); //Creating
annCanvasContext=annCanvas.getContext('2d');
isDraw=true;isDrawAnn=true;
}
MouseMove
function mouse_Dragged(e)
{
if(isDraw)
{
getMouse(e);
x2=mx; y2=my;
calculatePoints(x1,y1,x2,y2);
var width=endX-startX;
var height=endY-startY;
annCanvas.style.position = "absolute";
annCanvas.width=4; //Width of square
annCanvas.style.left=""+startX+"px";
annCanvas.style.top=""+startY+"px";
annCanvas.height=height;
annCanvas.style.zIndex="100000";
document.getElementById("canvas").appendChild(annCanvas);
annCanvasContext.fillStyle='rgb(255,255,0)';
annCanvasContext.lineWidth=borderWidth;
annCanvasContext.strokeRect(0,0,width,height);
annCanvasContext.stroke();
}
}
MouseReleased
function mouse_Released(e)
{
isDrag = false;
isDraw=false;
isDrawAnn=false;
}
Main problem is that if i am drawing rectangle with border width 50 then its Canvas-outside part is going to cut because of less area of canvas(i.e. rect shape). So i want to calculate canvas height, width with its borderWidth.